Linking pages
- New renderers for GTK – GTK Development Blog https://blog.gtk.org/2024/01/28/new-renderers-for-gtk/ 255 comments
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 140 comments
- GitHub - dfranx/SHADERed: Lightweight, cross-platform & full-featured shader IDE https://github.com/dfranx/SHADERed 41 comments
- GitHub - ValveSoftware/Fossilize: A serialization format for various persistent Vulkan object types. https://github.com/ValveSoftware/Fossilize 28 comments
- Requiem for piet-gpu-hal | Raph Levien’s blog https://raphlinus.github.io/rust/gpu/2023/01/07/requiem-piet-gpu-hal.html 20 comments
- Khronos Group Releases Vulkan 1.1 https://www.prnewswire.com/news-releases/khronos-group-releases-vulkan-11-300609764.html 19 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- Introducing Shader Playground - timjones.io http://timjones.io/blog/archive/2018/05/19/introducing-shader-playground 8 comments
- Shader translation benchmark http://kvark.github.io/naga/shader/2022/02/17/shader-translation-benchmark.html 7 comments
- C++ Packages for a custom Game Engine - That One Game Dev https://thatonegamedev.com/cpp/c-packages-for-a-custom-game-engine/ 6 comments
- GitHub - nicebyte/niceshade: A wrapper for DirectXShaderCompiler and SPIRV-cross https://github.com/nicebyte/niceshade 3 comments
- GitHub - rayanht/SPIRVSmith: A differential testing tool targeting SPIRV based on structured fuzzing techniques https://github.com/rayanht/SPIRVSmith 1 comment
- GitHub - mausimus/ShaderGlass: Overlay for running GPU shaders on top of Windows desktop https://github.com/mausimus/ShaderGlass 1 comment
- GitHub - ConfettiFX/The-Forge: The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 https://github.com/ConfettiFX/The-Forge 0 comments
- GPU resources | Raph Levien’s blog https://raphlinus.github.io/gpu/2020/02/12/gpu-resources.html 0 comments
- Horrors of SPIR-V https://kvark.github.io/spirv/2021/05/01/spirv-horrors.html 0 comments
- Tale of alignment with Vulkan http://kvark.github.io/3d/api/vulkan/2021/06/20/vulkan-alignment.html 0 comments
- GitHub - mikeroyal/Qt-Guide: Qt Guide https://github.com/mikeroyal/Qt-Guide 0 comments
- My personal hell of translating DXIL to SPIR-V – part 1 – Maister's Graphics Adventures https://themaister.net/blog/2021/09/05/my-personal-hell-of-translating-dxil-to-spir-v-part-1/ 0 comments
- GitHub - PHIAR/swiftMetalPlatform: A Metal API implementation in Swift on top of the Vulkan API. https://github.com/PHIAR/swiftMetalPlatform/ 0 comments