Hacker News
- Requiem for piet-gpu-hal https://raphlinus.github.io/rust/gpu/2023/01/07/requiem-piet-gpu-hal.html 13 comments
- Requiem for piet-gpu-hal https://raphlinus.github.io/rust/gpu/2023/01/07/requiem-piet-gpu-hal.html 7 comments rust
Linking pages
Linked pages
- Release of a Pure-Rust v0.10 and a Call For Testing - gfx-rs nuts and bolts https://gfx-rs.github.io/2021/08/18/release-0.10.html 113 comments
- GitHub - hollance/neural-engine: Everything we actually know about the Apple Neural Engine (ANE) https://github.com/hollance/neural-engine 108 comments
- Circle https://www.circle-lang.org/ 100 comments
- GitHub - EmbarkStudios/rust-gpu: 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 https://github.com/EmbarkStudios/rust-gpu 83 comments
- The Shader Permutation Problem - Part 1: How Did We Get Here? https://therealmjp.github.io/posts/shader-permutations-part1/ 28 comments
- wgpu: portable graphics library for Rust https://wgpu.rs/ 15 comments
- Prefix sum on portable compute shaders | Raph Levien’s blog https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html 15 comments
- GitHub - webonnx/wonnx: A WebGPU-accelerated ONNX inference run-time written 100% in Rust, ready for native and the web https://github.com/webonnx/wonnx 3 comments
- Intent to Ship: WebGPU https://groups.google.com/a/chromium.org/g/blink-dev/c/VomzPhvJCxI/m/SUhU9Z0vAgAJ 3 comments
- GitHub - wgsl-analyzer/wgsl-analyzer: a language server implementation for the WGSL shading language https://github.com/wgsl-analyzer/wgsl-analyzer 3 comments
- Alex Tardif: Graphics Engineer http://alextardif.com/Bindless.html 0 comments
- Kompute Docs Home — Kompute Documentation (Python & C++) https://kompute.cc/ 0 comments
- Home | mediapipe https://google.github.io/mediapipe/ 0 comments
- GitHub - microsoft/DirectXShaderCompiler: This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. https://github.com/Microsoft/DirectXShaderCompiler 0 comments
- GitHub - KhronosGroup/SPIRV-Cross: SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. https://github.com/KhronosGroup/SPIRV-Cross 0 comments
- GitHub - linebender/vello: An experimental GPU compute-centric 2D renderer. https://github.com/linebender/vello 0 comments
Would you like to stay up to date with Rust? Checkout Rust
Weekly.
Related searches:
Search whole site: site:raphlinus.github.io
Search title: Requiem for piet-gpu-hal | Raph Levien’s blog
See how to search.