Linking pages
- Orthodox C++ · GitHub https://gist.github.com/bkaradzic/2e39896bc7d8c34e042b 185 comments
- Stadia To Introduce Its Own Solution to Run Windows Games on Linux - Boiling Steam https://boilingsteam.com/stadia-to-introduce-its-own-solution-to-run-windows-games-on-linux/ 107 comments
- GitHub - SanderMertens/ecs-faq: Frequently asked questions about Entity Component Systems https://github.com/SanderMertens/ecs-faq 53 comments
- Flecs 3.0 is out!. Flecs 3, an Entity Component System for… | by Sander Mertens | Medium https://ajmmertens.medium.com/flecs-3-0-is-out-5ca1ac92e8a4 26 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- GitHub - DLTcollab/sse2neon: A translator from Intel SSE intrinsics to Arm/Aarch64 NEON implementation https://github.com/DLTcollab/sse2neon 1 comment
- GitHub - Dragons-Lake/REI: REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. https://github.com/Dragons-Lake/REI 1 comment
- GitHub - SanderMertens/flecs: A fast entity component system (ECS) for C & C++ https://github.com/SanderMertens/flecs 0 comments
- Visibility Buffer Rendering with Material Graphs – Filmic Worlds http://filmicworlds.com/blog/visibility-buffer-rendering-with-material-graphs/ 0 comments
- GitHub - vinjn/awesome-vulkan: Awesome Vulkan ecosystem https://github.com/vinjn/awesome-vulkan 0 comments
Linked pages
- GitHub - electronicarts/EASTL: EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance. https://github.com/electronicarts/EASTL 577 comments
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- WWDC 2022 - June 6 | Apple - YouTube https://www.youtube.com/watch?v=q5D55G7Ejs8 303 comments
- Orthodox C++ · GitHub https://gist.github.com/bkaradzic/2e39896bc7d8c34e042b 185 comments
- The Programming Language Lua http://lua.org/ 142 comments
- GitHub - Jguer/yay: Yet another Yogurt - An AUR Helper written in Go https://github.com/Jguer/yay 110 comments
- GitHub - fungos/cr: cr.h: A Simple C Hot Reload Header-only Library https://github.com/fungos/cr 104 comments
- GitHub - nothings/stb: stb single-file public domain libraries for C/C++ https://github.com/nothings/stb 98 comments
- GitHub - milostosic/MTuner: MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 4 and 3, Android and other platforms https://github.com/milostosic/MTuner 43 comments
- GitHub - jkuhlmann/gainput: Cross-platform C++ input library supporting gamepads, keyboard, mouse, touch https://github.com/jkuhlmann/gainput 37 comments
- GitHub - BinomialLLC/basis_universal: Basis Universal GPU Texture Codec https://github.com/binomialllc/basis_universal 14 comments
- stb/stb_image_resize.h at master · nothings/stb · GitHub http://github.com/nothings/stb/blob/master/stb_image_resize.h 8 comments
- stb/stb_image.h at master · nothings/stb · GitHub https://github.com/nothings/stb/blob/master/stb_image.h 3 comments
- StarVR http://www.starvr.com/ 1 comment
- GitHub - SanderMertens/flecs: A fast entity component system (ECS) for C & C++ https://github.com/SanderMertens/flecs 0 comments
- GitHub - google/cpu_features: A cross platform C99 library to get cpu features at runtime. https://github.com/google/cpu_features 0 comments
- GitHub - microsoft/DirectXShaderCompiler: This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. https://github.com/Microsoft/DirectXShaderCompiler 0 comments
- Diary of a Graphics Programmer: Triangle Visibility Buffer https://diaryofagraphicsprogrammer.blogspot.com/2018/03/triangle-visibility-buffer.html 0 comments
- GitHub - KhronosGroup/SPIRV-Cross: SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages. https://github.com/KhronosGroup/SPIRV-Cross 0 comments