Hacker News
- Prefix sum on portable compute shaders https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html 15 comments
Linking pages
- A note on Metal shader converter | Raph Levien’s blog https://raphlinus.github.io/gpu/2023/06/12/shader-converter.html 24 comments
- Requiem for piet-gpu-hal | Raph Levien’s blog https://raphlinus.github.io/rust/gpu/2023/01/07/requiem-piet-gpu-hal.html 20 comments
- Prefix sum on Vulkan | Raph Levien’s blog https://raphlinus.github.io/gpu/2020/04/30/prefix-sum.html 19 comments
- This Month in Rust GameDev #28 - November 2021 | Rust GameDev WG https://gamedev.rs/news/028/ 4 comments
Linked pages
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 140 comments
- GitHub - EmbarkStudios/rust-gpu: 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 https://github.com/EmbarkStudios/rust-gpu 83 comments
- dawn - Git at Google https://dawn.googlesource.com/dawn 36 comments
- Prefix sum on Vulkan | Raph Levien’s blog https://raphlinus.github.io/gpu/2020/04/30/prefix-sum.html 19 comments
- A Deep Dive into Nanite Virtualized Geometry - YouTube https://www.youtube.com/watch?v=eviSykqSUUw 17 comments
- wgpu: portable graphics library for Rust https://wgpu.rs/ 15 comments
- SwiftShader - Git at Google https://swiftshader.googlesource.com/SwiftShader 1 comment
- Kompute Docs Home — Kompute Documentation (Python & C++) https://kompute.cc/ 0 comments
- GitHub - microsoft/DirectXShaderCompiler: This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. https://github.com/Microsoft/DirectXShaderCompiler 0 comments
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