Hacker News
Linking pages
- The stack monoid | Raph Levien’s blog https://raphlinus.github.io/gpu/2020/09/05/stack-monoid.html 47 comments
- The stack monoid revisited | Raph Levien’s blog https://raphlinus.github.io/gpu/2021/05/13/stack-monoid-revisited.html 43 comments
- The case of the curiously slow shader | Raph Levien’s blog https://raphlinus.github.io/gpu/2021/04/28/slow-shader.html 24 comments
- Prefix sum on portable compute shaders | Raph Levien’s blog https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html 15 comments
- A sort-middle architecture for 2D graphics | Raph Levien’s blog https://raphlinus.github.io/rust/graphics/gpu/2020/06/12/sort-middle.html 1 comment
Linked pages
- GitHub - jgbit/vuda: VUDA is a header-only library based on Vulkan that provides a CUDA Runtime API interface for writing GPU-accelerated applications. https://github.com/jgbit/vuda 80 comments
- GitHub - gfx-rs/wgpu: Cross-platform, safe, pure-rust graphics api. https://github.com/gfx-rs/wgpu 33 comments
- IIR filters can be evaluated in parallel | Raph Levien’s blog https://raphlinus.github.io/audio/2019/02/14/parallel-iir.html 24 comments
- Khronos Group Releases OpenCL 3.0 - The Khronos Group Inc https://www.khronos.org/news/press/khronos-group-releases-opencl-3.0 23 comments
- Monoid - Wikipedia http://en.wikipedia.org/wiki/Monoid 20 comments
- Prefix sum on portable compute shaders | Raph Levien’s blog https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html 15 comments
- Flattening quadratic Béziers | Raph Levien’s blog https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html 9 comments
- In the works: OpenCL™ and OpenGL® mapping layers to DirectX - DirectX Developer Blog https://devblogs.microsoft.com/directx/in-the-works-opencl-and-opengl-mapping-layers-to-directx/ 6 comments
- oneAPI: A New Era of Heterogeneous Computing https://software.intel.com/en-us/oneapi 1 comment
- GPU resources | Raph Levien’s blog https://raphlinus.github.io/gpu/2020/02/12/gpu-resources.html 0 comments
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