Hacker News
- graphics researcher moves from C++ to C for his experimental renderer https://momentsingraphics.de/toyrenderer1keepitsimple.html 35 comments c_programming
Linked pages
- Welcome to Python.org https://python.org 624 comments
- Q2VKPT http://brechpunkt.de/q2vkpt/ 490 comments
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- xkcd: Compiling http://xkcd.com/303/ 177 comments
- GitHub - nothings/stb: stb single-file public domain libraries for C/C++ https://github.com/nothings/stb 98 comments
- Shadertoy BETA https://shadertoy.com 66 comments
- An OpenGL library | GLFW http://www.glfw.org/ 18 comments
- NumPy https://numpy.org 17 comments
- Eigen http://eigen.tuxfamily.org/ 14 comments
- SciPy http://www.scipy.org/ 14 comments
- Glossary — Python 3.12.3 documentation https://docs.python.org/3/glossary.html 14 comments
- Home | Vulkan | Cross platform 3D Graphics https://www.vulkan.org/ 8 comments
- Breadth-first search - Wikipedia https://en.wikipedia.org/wiki/Breadth-first_search 7 comments
- Matrix and Quaternion FAQ http://www.j3d.org/matrix_faq/matrfaq_latest.html 3 comments
- Renderer for architectural visualization | Chaos Corona https://corona-renderer.com/ 0 comments
- GitHub - KhronosGroup/MoltenVK: MoltenVK is a Vulkan Portability implementation. It layers a subset of the high-performance, industry-standard Vulkan graphics and compute API over Apple's Metal graphics framework, enabling Vulkan applications to run on macOS, iOS and tvOS. https://github.com/KhronosGroup/MoltenVK 0 comments
- GitHub - shader-slang/slang: Making it easier to work with shaders https://github.com/shader-slang/slang 0 comments
- GitHub - NVIDIAGameWorks/Falcor: Real-Time Rendering Framework https://github.com/NVIDIAGameWorks/Falcor 0 comments
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