Linking pages
- How I learned Vulkan and wrote a small game engine with it https://edw.is/learning-vulkan/ 279 comments
- My toy renderer, part 1: Keep it simple https://momentsingraphics.de/ToyRenderer1KeepItSimple.html 250 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- Introducing Shader Playground - timjones.io http://timjones.io/blog/archive/2018/05/19/introducing-shader-playground 8 comments
- GitHub - NVIDIAGameWorks/Falcor: Real-Time Rendering Framework https://github.com/NVIDIAGameWorks/Falcor 0 comments
Linked pages
- GitHub - nothings/stb: stb single-file public domain libraries for C/C++ https://github.com/nothings/stb 98 comments
- GitHub - llvm/llvm-project: The LLVM Project is a collection of modular and reusable compiler and toolchain technologies. https://github.com/llvm/llvm-project 19 comments
- GitHub - tinyobjloader/tinyobjloader: Tiny but powerful single file wavefront obj loader https://github.com/tinyobjloader/tinyobjloader 4 comments
- GitHub - richgel999/miniz: miniz: Single C source file zlib-replacement library, originally from code.google.com/p/miniz https://github.com/richgel999/miniz 1 comment
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