Hacker News
- STB single .h file libraries https://github.com/nothings/stb 8 comments osdev
- Public domain single-file header libraries for C/C++ https://github.com/nothings/stb 55 comments programming
Linking pages
- GitHub - vurtun/nuklear: A single-header ANSI C gui library https://github.com/vurtun/nuklear 608 comments
- Everything I wish I knew when learning C - Tom M https://tmewett.com/c-tips/ 491 comments
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- Go's Tooling is an Undervalued Technology https://nullprogram.com/blog/2020/01/21/ 400 comments
- GitHub - Immediate-Mode-UI/Nuklear: A single-header ANSI C immediate mode cross-platform GUI library https://github.com/Immediate-Mode-UI/Nuklear 321 comments
- My toy renderer, part 1: Keep it simple https://momentsingraphics.de/ToyRenderer1KeepItSimple.html 250 comments
- GitHub - VadimBoev/FlappyBird https://github.com/VadimBoev/FlappyBird 238 comments
- How to Write Your Own C++ Game Engine http://preshing.com/20171218/how-to-write-your-own-cpp-game-engine/ 229 comments
- GitHub - nothings/single_file_libs: List of single-file C/C++ libraries. https://github.com/nothings/single_file_libs 229 comments
- GitHub - TheRealOrange/icer_compression: Progressive, error tolerant, wavelet-based image compression algorithm https://github.com/TheRealOrange/icer_compression 220 comments
- GitHub - mgerdes/Open-Golf: A cross-platform minigolf game written in C. https://github.com/mgerdes/Open-Golf 215 comments
- GitHub - saitoha/libsixel: A SIXEL encoder/decoder implementation derived from kmiya's sixel (https://github.com/saitoha/sixel). https://github.com/saitoha/libsixel 207 comments
- GitHub - revery-ui/revery: Native, high-performance, cross-platform desktop apps - built with Reason! https://github.com/revery-ui/revery 174 comments
- GitHub - tcbrindle/raytracer.hpp: Simple compile-time raytracer using C++17 https://github.com/tcbrindle/raytracer.hpp 154 comments
- Execution Unit - In Defence of Writing Your Own Engine http://www.executionunit.com/blog/2017/07/14/in-defence-of-writing-your-own-engine/ 153 comments
- How to create portable Linux binaries (even if you need a recent compiler) - ./gibson.sh --blog https://blog.gibson.sh/2017/11/26/creating-portable-linux-binaries/ 151 comments
- GitHub - michal-z/zig-gamedev: Building game development ecosystem for @ziglang! https://github.com/michal-z/zig-gamedev 143 comments
- SDL2 common mistakes and how to avoid them https://nullprogram.com/blog/2023/01/08/ 131 comments
- GitHub - nem0/LumixEngine: 3D C++ Game Engine - yet another open source game engine https://github.com/nem0/lumixengine 130 comments
- GitHub - kacperks/Fractal_Engine: WIP 3D game engine with editor and other stuff https://github.com/kacperks/Fractal_Engine 122 comments
Linked pages
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