Hacker News
- GitHub - google/swissgl: SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations. https://github.com/google/swissgl 4 comments javascript
Linking pages
- Newsletter – Issue 011 | Web Game Dev https://www.webgamedev.com/newsletter/011 0 comments
- Gabber - Visualizing constant-Q transform in the browser - 0110.be https://0110.be/posts/Gabber_-_Visualizing_constant-Q_transform_in_the_browser 0 comments
- A collection of WebGL and WebGPU frameworks and libraries · GitHub https://gist.github.com/dmnsgn/76878ba6903cf15789b712464875cfdc 0 comments
Linked pages
- WebGL2 Fundamentals https://webgl2fundamentals.org/ 127 comments
- Use.GPU Docs - Intro https://usegpu.live 83 comments
- WebGL Fundamentals http://webglfundamentals.org/ 70 comments
- Shadertoy BETA https://shadertoy.com 66 comments
- vertexshaderart.com http://www.vertexshaderart.com 52 comments
- Three.js – JavaScript 3D Library http://threejs.org/ 49 comments
- TWGL.js, a tiny WebGL helper library http://twgljs.org 12 comments
- Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more https://www.iquilezles.org/ 8 comments
- Hackery, Math & Design — Acko.net http://acko.net/ 7 comments
- GitHub - unconed/mathbox: Presentation-quality WebGL math graphing https://github.com/unconed/mathbox 2 comments
- SwissGL demos https://google.github.io/swissgl/ 1 comment
- GitHub - regl-project/regl: 👑 Functional WebGL https://github.com/regl-project/regl 0 comments
- GitHub - amandaghassaei/gpu-io: A GPU-accelerated computing library for physics simulations and other mathematical calculations https://github.com/amandaghassaei/gpu-io 0 comments
- twigl.app https://twigl.app/ 0 comments
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