Hacker News
- Can you/How to render volumes from SDF primitives? https://www.iquilezles.org/ 5 comments graphicsprogramming
Linking pages
- Introducing GPUI: the GPU-accelerated UI framework powering Zed https://zed.dev/blog/videogame 306 comments
- GitHub - fogleman/sdf: Simple SDF mesh generation in Python https://github.com/fogleman/sdf 57 comments
- Curated Code CAD | CadHub https://learn.cadhub.xyz/blog/curated-code-cad/ 40 comments
- Making-of “Turtles all the way down” | The Infinite Loop http://geidav.wordpress.com/2013/04/14/making-of-turtles-all-the-way-down/ 32 comments
- Signed distance functions in 46 lines of Python https://vgel.me/posts/donut/ 27 comments
- FUSE https://www.thefuselab.io/ 26 comments
- Blurred rounded rectangles | Raph Levien’s blog https://raphlinus.github.io/graphics/2020/04/21/blurred-rounded-rects.html 26 comments
- GitHub - google/swissgl: SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations. https://github.com/google/swissgl 22 comments
- Román Cortés http://romancortes.com/v2/nefertiti-1kb.html 21 comments
- Signed distance fields – Almost looks like work https://jasmcole.com/2019/10/03/signed-distance-fields/ 9 comments
- GitHub - chenglou/pure-css-shaders-art: At the intersection of art and bad performance https://github.com/chenglou/pure-css-shaders-art 7 comments
- On WebGL — Acko.net http://acko.net/blog/on-webgl/ 6 comments
- GitHub - TristanAntonsen/tinymarch https://github.com/TristanAntonsen/tinymarch 4 comments
- GitHub - wwwtyro/sdf-csg: Generate meshes from signed distance functions and constructive solid geometry operations. https://github.com/wwwtyro/sdf-csg 3 comments
- Getting started with creative coding - Head Process https://headprocess.com/other/2023/09/02/creative-coding-getting-started.html 3 comments
- Graphics Blogroll https://thenumb.at/Graphics-Blogroll/ 1 comment
- Graphics Programming – Where To Start? – Stefan Pijnacker https://www.stefanpijnacker.nl/article/graphics-programming-where-to-start/ 1 comment
- GitHub - patriciogonzalezvivo/lygia: lygia, it's a granular and multi-language shader library designed for performance and flexibility https://github.com/patriciogonzalezvivo/lygia 0 comments
- Ray Marching and Signed Distance Functions http://jamie-wong.com/2016/07/15/ray-marching-signed-distance-functions/ 0 comments
- GitHub - terkelg/awesome-creative-coding: Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. https://github.com/terkelg/awesome-creative-coding 0 comments
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