Linking pages
- GitHub - google/swissgl: SwissGL is a minimalistic wrapper on top of WebGL2 JS API. It's designed to reduce the amount of boilerplate code required to manage GLSL shaders, textures and framebuffers when making procedural visualizations or simulations. https://github.com/google/swissgl 22 comments
- Marbling Infinity Puzzles – Nervous System blog https://n-e-r-v-o-u-s.com/blog/?p=9225 0 comments
- Digital Marbling | Amanda Ghassaei https://blog.amandaghassaei.com/2022/10/25/digital-marbling/ 0 comments
- A collection of WebGL and WebGPU frameworks and libraries · GitHub https://gist.github.com/dmnsgn/76878ba6903cf15789b712464875cfdc 0 comments
Linked pages
- Khronos Blog - The Khronos Group Inc https://www.khronos.org/blog/webgl-2-achieves-pervasive-support-from-all-major-web-browsers 120 comments
- GitHub - mrdoob/three.js: JavaScript 3D Library. http://github.com/mrdoob/three.js 118 comments
- GitHub - gpujs/gpu.js: GPU Accelerated JavaScript https://github.com/gpujs/gpu.js 10 comments
- file-saver - npm https://www.npmjs.com/package/file-saver 5 comments
- GPU-Accelerated Particles with WebGL 2 http://gpfault.net/posts/webgl2-particles.txt.html 1 comment
- WebGPU - Chrome Developers https://web.dev/gpu/ 1 comment
- GitHub - regl-project/regl: 👑 Functional WebGL https://github.com/regl-project/regl 0 comments
- WebGL best practices - Web APIs | MDN https://developer.mozilla.org/en-US/docs/Web/API/WebGL_API/WebGL_best_practices 0 comments