Hacker News
- Rust-GPU: Making Rust a first-class language and ecosystem for GPU code https://github.com/EmbarkStudios/rust-gpu 70 comments
Linking pages
- GitHub - Rust-GPU/Rust-CUDA: Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust. https://github.com/RDambrosio016/Rust-CUDA 90 comments
- Homegrown rendering with Rust. In this post, Embark software engineer… | by Tomasz Stachowiak | Embark Studios | Medium https://medium.com/embarkstudios/homegrown-rendering-with-rust-1e39068e56a7 74 comments
- Introducing posh: Type-Safe Graphics Programming in Rust | leod’s blog https://leod.github.io/rust/gamedev/posh/2023/06/04/posh.html 46 comments
- The stack monoid revisited | Raph Levien’s blog https://raphlinus.github.io/gpu/2021/05/13/stack-monoid-revisited.html 43 comments
- GitHub - Rust-GPU/Rust-CUDA: Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust. https://github.com/Rust-GPU/Rust-CUDA 34 comments
- Cross compiling Windows binaries from Linux https://jake-shadle.github.io/xwin/ 24 comments
- GitHub - EmbarkStudios/kajiya: 💡 Experimental real-time global illumination renderer 🦀 https://github.com/EmbarkStudios/kajiya 23 comments
- Requiem for piet-gpu-hal | Raph Levien’s blog https://raphlinus.github.io/rust/gpu/2023/01/07/requiem-piet-gpu-hal.html 20 comments
- Prefix sum on portable compute shaders | Raph Levien’s blog https://raphlinus.github.io/gpu/2021/11/17/prefix-sum-portable.html 15 comments
- Making Generative Art with Rust - by Josh Kuhn https://blog.abor.dev/p/making-generative-art-with-rust 14 comments
- arl/README-Rust.md at master · kaxap/arl · GitHub https://github.com/kaxap/arl/blob/master/README-Rust.md 14 comments
- Physics simulation with Rapier: 2021 roadmap | Dimforge https://www.dimforge.com/blog/2021/01/01/physics-simulation-with-rapier-2021-roadmap/ 14 comments
- This Week in Rust 362 · This Week in Rust https://this-week-in-rust.org/blog/2020/10/28/this-week-in-rust-362/ 10 comments
- Graphite | Blog | Looking back on 2023 and what's next https://graphite.rs/blog/looking-back-on-2023-and-what-s-next/ 8 comments
- Shader translation benchmark http://kvark.github.io/naga/shader/2022/02/17/shader-translation-benchmark.html 7 comments
- Making Generative Art with Rust - by Josh Kuhn https://blog.abor.dev/p/making-generative-art-with-rust?r=jx6d6 7 comments
- GitHub - googlefonts/compute-shader-101: Sample code for compute shader 101 training https://github.com/googlefonts/compute-shader-101 7 comments
- Graphite | Blog | Distributed computing in the Graphene runtime. https://graphite.rs/blog/distributed-computing-in-the-graphene-runtime/ 4 comments
- This Month in Rust GameDev #29 - December 2021 | Rust GameDev WG https://gamedev.rs/news/029 4 comments
- This Month in Rust GameDev #28 - November 2021 | Rust GameDev WG https://gamedev.rs/news/028/ 4 comments
Linked pages
- https://crates.io 912 comments
- Rust Programming Language https://www.rust-lang.org/ 595 comments
- GitHub - rust-lang/rust: Empowering everyone to build reliable and efficient software. https://github.com/rust-lang/rust 265 comments
- GitHub - bjorn3/rustc_codegen_cranelift: Cranelift based backend for rustc https://github.com/bjorn3/rustc_codegen_cranelift 49 comments
- GitHub - antoyo/rustc_codegen_gcc: libgccjit AOT codegen for rustc https://github.com/antoyo/rustc_codegen_gcc 39 comments
- GitHub - Rust-GPU/Rust-CUDA: Ecosystem of libraries and tools for writing and executing fast GPU code fully in Rust. https://github.com/Rust-GPU/Rust-CUDA 34 comments
- GitHub - rust-lang/cargo: The Rust package manager https://github.com/rust-lang/cargo 23 comments
- The MIT License | Open Source Initiative https://opensource.org/licenses/MIT 15 comments
- GitHub - kmcallister/glassful: Rust-like syntax for OpenGL Shading Language https://github.com/kmcallister/glassful 12 comments
- Vulkan - Wikipedia https://en.wikipedia.org/wiki/Vulkan_(API) 8 comments
- https://www.apache.org/licenses/LICENSE-2.0 7 comments
- GitHub - MaikKlein/rlsl: Rust to SPIR-V compiler https://github.com/MaikKlein/rlsl 0 comments
- Standard Portable Intermediate Representation - Wikipedia https://en.wikipedia.org/wiki/Standard_Portable_Intermediate_Representation 0 comments
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