Linking pages
- DOOM (2016) - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ 182 comments
- GitHub - EmbarkStudios/rust-gpu: 🐉 Making Rust a first-class language and ecosystem for GPU shaders 🚧 https://github.com/EmbarkStudios/rust-gpu 83 comments
- GitHub - DustinHLand/vkDOOM3: Vulkan DOOM 3 port based on DOOM 3 BFG Edition https://github.com/dustinhland/vkdoom3 45 comments
- GitHub - maierfelix/nvk: Vulkan API for JavaScript/TypeScript https://github.com/maierfelix/node-vulkan 43 comments
- In the Works – Amazon EC2 Elastic GPUs | AWS News Blog https://aws.amazon.com/blogs/aws/in-the-work-amazon-ec2-elastic-gpus/ 39 comments
- Fast reciprocal square root... in 1997?! - Shane Peelar's Blog https://inbetweennames.net/blog/2021-05-06-i76rsqrt/ 39 comments
- Feral and Vulkan: What to Expect Next - Boiling Steam http://boilingsteam.com/feral-and-vulkan-what-to-expect-next/ 37 comments
- The story of WebGPU — The successor to WebGL | by Eytan Manor | Medium https://eytanmanor.medium.com/the-story-of-webgpu-the-successor-to-webgl-bf5f74bc036a 32 comments
- Parallelizing GPU-intensive Workloads via Multi-Queue Operations using Kompute & Vulkan | by Alejandro Saucedo | Towards Data Science https://towardsdatascience.com/parallelizing-heavy-gpu-workloads-via-multi-queue-operations-50a38b15a1dc 25 comments
- GitHub - maierfelix/nvk: Vulkan API for JavaScript/TypeScript https://github.com/maierfelix/nvk 16 comments
- Making Generative Art with Rust - by Josh Kuhn https://blog.abor.dev/p/making-generative-art-with-rust 14 comments
- GitHub - PatGleeson101/mathicall.js: A fast javascript maths library designed for simulation and data processing. https://github.com/patgleeson101/mathicall.js 13 comments
- Zink: Running OpenGL on top of Vulkan - Interview with Mike Blumenkrantz - Boiling Steam https://boilingsteam.com/zink-running-opengl-on-top-of-vulkan-interview-with-mike-blumenkrantz/ 11 comments
- How To Use Lutris To Play Windows Games On Linux (Quick Start Guide) - Linux Uprising Blog https://www.linuxuprising.com/2018/09/how-to-use-lutris-to-play-windows-games.html 9 comments
- GitHub - libcg/grvk: Vulkan-based Mantle API implementation (WIP) https://github.com/libcg/grvk 8 comments
- The Elusive Frame Timing. Finally, an explanation for why some… | by Alen Ladavac | Medium https://medium.com/@alen.ladavac/the-elusive-frame-timing-168f899aec92 7 comments
- Making Generative Art with Rust - by Josh Kuhn https://blog.abor.dev/p/making-generative-art-with-rust?r=jx6d6 7 comments
- GitHub - rust-skia/rust-skia: Safe Skia Bindings for Rust https://github.com/rust-skia/rust-skia 6 comments
- GitHub - maierfelix/nvk-examples: Examples and demos for nvk https://github.com/maierfelix/nvk-examples#rtx 2 comments
- This Dumb Industry: What is Vulkan? - Twenty Sided http://www.shamusyoung.com/twentysidedtale/?p=35550 0 comments
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