- An introduction to Efficient Rendering Algorithms & Clustered Shading. https://github.com/Angelo1211/HybridRenderingEngine 10 comments gamedev
Linking pages
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- A Primer On Efficient Rendering Algorithms & Clustered Shading. http://www.aortiz.me/2018/12/21/CG.html#building-a-cluster-grid 6 comments
Linked pages
- GitHub - nlohmann/json: JSON for Modern C++ https://github.com/nlohmann/json 439 comments
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- DOOM (2016) - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ 182 comments
- GitHub - nothings/stb: stb single-file public domain libraries for C/C++ https://github.com/nothings/stb 98 comments
- https://www.libsdl.org/download-2.0.php 83 comments
- GitHub - Dav1dde/glad: Multi-Language Vulkan/GL/GLES/EGL/GLX/WGL Loader-Generator based on the official specs. https://github.com/Dav1dde/glad#how-do-i-build-glad-or-how-do-i-integrate-glad 26 comments
- Learn OpenGL, extensive tutorial resource for learning Modern OpenGL http://learnopengl.com/Introduction 18 comments
- McGuire Computer Graphics Archive https://casual-effects.com/data/ 16 comments
- A Primer On Efficient Rendering Algorithms & Clustered Shading. http://www.aortiz.me/2018/12/21/CG.html#building-a-cluster-grid 6 comments
- GitHub - assimp/assimp: The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure. https://github.com/assimp/assimp 5 comments
- glTF-Sample-Models/2.0/Sponza at master · KhronosGroup/glTF-Sample-Models · GitHub https://github.com/KhronosGroup/glTF-Sample-Models/tree/master/2.0/Sponza 2 comments
- Forward vs Deferred vs Forward+ Rendering with DirectX 11 | 3D Game Engine Programming https://www.3dgep.com/forward-plus/ 0 comments
- http://www.humus.name/Articles/PracticalClusteredShading.pdf 0 comments