Linking pages
- DOOM (2016) - Graphics Study - Adrian Courrèges http://www.adriancourreges.com/blog/2016/09/09/doom-2016-graphics-study/ 182 comments
- Stride Game Engine - Xenko 1.7β released! http://xenko.com/blog/new-version-1-7-0/ 30 comments
- GitHub - Angelo1211/HybridRenderingEngine: Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. https://github.com/Angelo1211/HybridRenderingEngine 10 comments
- A Primer On Efficient Rendering Algorithms & Clustered Shading. http://www.aortiz.me/2018/12/21/CG.html#building-a-cluster-grid 6 comments
- GitHub - DaveH355/clustered-shading: An OpenGL tutorial on clustered shading. A technique for rendering thousands of dyanmic lights in games. https://github.com/DaveH355/clustered-shading 2 comments