Linking pages
- Building Outer Wonders for Linux â Utopixel https://utopixel.games/en/blog/building-outer-wonders-for-linux/ 114 comments
- GitHub - NagyD/SDLPoP: An open-source port of Prince of Persia, based on the disassembly of the DOS version. https://github.com/NagyD/SDLPoP 111 comments
- GitHub - wpmed92/MedNES: A cycle-accurate, cross-platform NES emulator written in C++ https://github.com/wpmed92/MedNES 72 comments
- GitHub - FWGS/xash3d-fwgs: Xash3D FWGS engine. https://github.com/FWGS/xash3d-fwgs 72 comments
- GitHub - ultravideo/kvazaar: An open-source HEVC encoder https://github.com/ultravideo/kvazaar 62 comments
- GitHub - alexbatalov/fallout1-ce: Fallout for modern operating systems https://github.com/alexbatalov/fallout1-ce 46 comments
- GitHub - Rust-SDL2/rust-sdl2: SDL2 bindings for Rust https://github.com/Rust-SDL2/rust-sdl2 41 comments
- GitHub - simias/rustation: Playstation emulator in the Rust programing language https://github.com/simias/rustation 35 comments
- Making Third-Party Gamepads Work With Steam Games - Boiling Steam http://boilingsteam.com/making-third-party-gamepads-work-with-steam-games/ 24 comments
- raylib vs SDL - A libraries comparison · GitHub https://gist.github.com/raysan5/17392498d40e2cb281f5d09c0a4bf798 19 comments
- GitHub - OpenLoco/OpenLoco: An open source re-implementation of Chris Sawyer's Locomotion https://github.com/OpenLoco/OpenLoco 18 comments
- GitHub - skywind3000/vim-keysound: Play typewriter sound in Vim when you are typing a letter https://github.com/skywind3000/vim-keysound 18 comments
- GitHub - marioballano/emudore: emudore, a Commodore 64 emulator https://github.com/marioballano/emudore 18 comments
- GitHub - strah19/Ember: A graphics framework using SDL2 and OpenGL. https://github.com/strah19/Ember 13 comments
- GitHub - Ratstail91/zelda-framework https://github.com/Ratstail91/zelda-framework 13 comments
- GitHub - bigOconstant/RustTetris: Tetris Made in Rust and SDL2 https://github.com/camccar/RustTetris 13 comments
- GitHub - libsdl-org/sdl12-compat: An SDL-1.2 compatibility layer that uses SDL 2.0 behind the scenes. https://github.com/libsdl-org/sdl12-compat 12 comments
- GitHub - benzap/Kampf: Flexible game engine written in C++, Scripting in Lua https://github.com/benzap/Kampf 12 comments
- GitHub - def-/nimes: NimES: NES Emulator in Nim https://github.com/def-/nimes/ 10 comments
- GitHub - Angelo1211/HybridRenderingEngine: Clustered Forward/Deferred renderer with Physically Based Shading, Image Based Lighting and a whole lot of OpenGL. https://github.com/Angelo1211/HybridRenderingEngine 10 comments
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