Linking pages
- A Thought Experiment: Using the ECS Pattern Outside of Game Engines · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/ecs-outside-of-games/ 76 comments
- A Thought Experiment: Using the ECS Pattern Outside of Game Engines · Michael-F-Bryan http://adventures.michaelfbryan.com/posts/ecs-outside-of-games/?amp%3Butm_campaign=ecs-architecture&%3Butm_medium=social 66 comments
- GitHub - SanderMertens/ecs-faq: Frequently asked questions about Entity Component Systems https://github.com/SanderMertens/ecs-faq 53 comments
- ECS back and forth https://skypjack.github.io/2020-03-14-ecs-baf-part-8/ 7 comments
- ECS back and forth https://skypjack.github.io/2019-03-07-ecs-baf-part-2/ 7 comments
- Building an ECS #1: Types, Hierarchies and Prefabs | by Sander Mertens | Medium https://medium.com/@ajmmertens/building-an-ecs-1-types-hierarchies-and-prefabs-9f07666a1e9d 6 comments
- GitHub - akmonengine/volt: ECS for game oriented projects in Go https://github.com/akmonengine/volt 4 comments
- https://j-light.dev/blog/ecs-api/ 2 comments
Linked pages
- Game Programming Patterns https://gameprogrammingpatterns.com/ 1375 comments
- GitHub - skypjack/entt: Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more https://github.com/skypjack/entt 187 comments
- Component · Decoupling Patterns · Game Programming Patterns http://gameprogrammingpatterns.com/component.html 144 comments
- GitHub - alecthomas/entityx: EntityX - A fast, type-safe C++ Entity-Component system https://github.com/alecthomas/entityx 3 comments
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