Hacker News
- ECS back and forth: Introduction to sparse sets and pointer stability (part 1 of 2) https://skypjack.github.io/2021-08-29-ecs-baf-part-12/ 9 comments gamedev
- ECS back and forth, part 8: Type Id https://skypjack.github.io/2020-03-14-ecs-baf-part-8/ 7 comments cpp
- ECS back and forth: Part 4, insights - Hierarchies and beyond https://skypjack.github.io/2019-08-20-ecs-baf-part-4-insights/ 4 comments gamedev
- Italian C++ Conference 2019: ECS back and forth (Michele Caini) https://youtu.be/wb5brkkgruk 4 comments gamedev
- Entity-Component-System (ECS) back and forth: the talk https://www.reddit.com/r/gamedev/comments/c1ty13/entitycomponentsystem_ecs_back_and_forth_the_talk/ 23 comments gamedev
- ECS (entity-component-system) back and forth, part 2: insights - grouping functionalities https://skypjack.github.io/2019-03-21-ecs-baf-part-2-insights/ 15 comments programming
- ECS back and forth, part 1: a journey from OOP programming to component-based models https://skypjack.github.io/ecs-baf-part-1/ 11 comments gamedev
- ECS (entity-component-system) back and forth, part 2: where are my entities? https://skypjack.github.io/2019-03-07-ecs-baf-part-2/ 7 comments gamedev