- Game Entities and Game Loop http://gameprogrammingpatterns.com/component.html 12 comments gamedev
- Component design - communicating between components http://gameprogrammingpatterns.com/component.html 5 comments gamedev
- Great article on how Entity/Component design works and how to implement it http://gameprogrammingpatterns.com/component.html 13 comments gamedev
- Component based game design http://gameprogrammingpatterns.com/component.html 9 comments gamedev
- Object Component Reference? http://gameprogrammingpatterns.com/component.html 10 comments gamedev
- Maybe I'm an idiot, but I'm still not clear on *how* to separate input/logic/graphics. http://gameprogrammingpatterns.com/component.html 94 comments gamedev
Linking pages
- Were React Hooks a Mistake? - Jake Lazaroff https://jakelazaroff.com/words/were-react-hooks-a-mistake/ 268 comments
- Dialogue's Guiding Principles, or a Healthy Hatred of OOP https://bythehilt.com/articles/dialogues-guiding-principles-or-a-healthy-hatred-of-oop 97 comments
- New Chapter Up: Component – journal.stuffwithstuff.com http://journal.stuffwithstuff.com/2010/02/17/new-chapter-up-component/ 51 comments
- DxMessaging/README.md at master · wallstop/DxMessaging · GitHub https://github.com/wallstop/DxMessaging/blob/master/README.md 7 comments
- Roguelike Tutorial in Rust: Part 3 http://jaredonline.svbtle.com/roguelike-tutorial-in-rust-part-3 6 comments
- Understanding Unity Engine Objects | Eyas's Blog https://blog.eyas.sh/2020/10/unity-for-engineers-pt5-object-component/ 0 comments
- ECS back and forth https://skypjack.github.io/2019-02-14-ecs-baf-part-1/ 0 comments
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