Hacker News
- EnTT: Gaming meets modern C++ 3.9 (ECS library and much more) https://github.com/skypjack/entt 26 comments
- EnTT: Gaming meets Modern C++ https://github.com/skypjack/entt 37 comments
- EnTT v3.10.0 is out: Gaming meets Modern C++ https://github.com/skypjack/entt 2 comments gamedev
- Implementing ECS with multiplayer https://github.com/skypjack/entt 3 comments gamedev
- EnTT v3.5.0 is out: Gaming meets Modern C++ https://github.com/skypjack/entt 16 comments gamedev
- EnTT v3.3.0 is out: Gaming meets Modern C++ https://github.com/skypjack/entt 34 comments cpp
- EnTT v3.3.0 is out: Gaming meets Modern C++ https://github.com/skypjack/entt 19 comments gamedev
- EnTT meets Conan, the C/C++ Package Manager for Developers https://github.com/skypjack/entt/blob/master/readme.md#packaging-tools 8 comments gamedev
- Reflection in C++, the way of EnTT https://github.com/skypjack/entt 42 comments gamedev
Linking pages
- How I learned Vulkan and wrote a small game engine with it https://edw.is/learning-vulkan/ 279 comments
- GitHub - rigtorp/awesome-modern-cpp: A collection of resources on modern C++ https://github.com/rigtorp/awesome-modern-cpp 114 comments
- GitHub - p-ranav/awesome-hpp: A curated list of awesome header-only C++ libraries https://github.com/p-ranav/awesome-hpp 75 comments
- GitHub - SanderMertens/ecs-faq: Frequently asked questions about Entity Component Systems https://github.com/SanderMertens/ecs-faq 53 comments
- GitHub - phisko/kengine: Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety. https://github.com/phiste/kengine 42 comments
- GitHub - fffaraz/awesome-cpp: A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. https://github.com/fffaraz/awesome-cpp 38 comments
- GitHub - s9w/cpp-lit: Time to #include standard library and other C++ headers. https://github.com/s9w/cpp-lit 36 comments
- GitHub - s9w/cpp-lit: Time to #include standard library and other C++ headers. https://github.com/s9w/cppslit 35 comments
- terminal_moo/text.md at master · s9w/terminal_moo · GitHub https://github.com/s9w/terminal_moo/blob/master/text/text.md 34 comments
- GitHub - nem0/lent: the Donald Trump of the ECS libraries https://github.com/nem0/lent 25 comments
- Teapong/README.md at master · diegomacario/Teapong · GitHub https://github.com/diegomacario/Teapong/blob/master/README.md 24 comments
- GitHub - neo-mashiro/sketchpad: A simple rendering library to experiment with CG techniques in OpenGL. https://github.com/neo-mashiro/sketchpad 24 comments
- GitHub - Alairion/captal-engine: A C++20 2D oriented game engine https://github.com/Alairion/captal-engine 17 comments
- ECS back and forth https://skypjack.github.io/2019-03-21-ecs-baf-part-2-insights/ 16 comments
- GitHub - ellisonleao/magictools: A list of Game Development resources to make magic happen. https://github.com/ellisonleao/magictools 15 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- GitHub - Unarelith/OpenMiner: Minecraft-like game engine written in C++17 with a client/server architecture and support for Lua modding https://github.com/Quent42340/OpenMiner 11 comments
- GitHub - phisko/kengine: Game engine with an Entity-Component-System (ECS) architecture. Focus on ease-of-use, runtime extensibility and compile-time type safety. https://github.com/phisko/kengine 10 comments
- ECS back and forth https://skypjack.github.io/2021-08-29-ecs-baf-part-12/ 9 comments
- ECS back and forth https://skypjack.github.io/2020-03-14-ecs-baf-part-8/ 7 comments
Linked pages
- build2 | C/C++ Build Toolchain https://build2.org 236 comments
- The build2 Toolchain Introduction https://build2.org/build2-toolchain/doc/build2-toolchain-intro.xhtml 170 comments
- Cowboy Programming » Evolve Your Hierarchy http://cowboyprogramming.com/2007/01/05/evolve-your-heirachy/ 148 comments
- Creative Commons — Attribution 4.0 International — CC BY 4.0 https://creativecommons.org/licenses/by/4.0/ 95 comments
- https://mojang.com/ 78 comments
- Bazel https://bazel.build/ 76 comments
- GitHub - microsoft/vcpkg: C++ Library Manager for Windows, Linux, and MacOS https://github.com/microsoft/vcpkg 50 comments
- Creative Commons — Attribution-ShareAlike 4.0 International — CC BY-SA 4.0 https://creativecommons.org/licenses/by-sa/4.0/ 8 comments
- Entity component system - Wikipedia https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system 5 comments
- Doxygen homepage https://www.doxygen.nl/ 2 comments
- https://www.minecraft.net/sv-se/attribution 1 comment
- What's an Entity System? - Entity Systems Wiki http://entity-systems.wikidot.com/ 0 comments
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