Hacker News
- Contents of the 4th edition of "Physically Based Rendering: From Theory To Implementation" are freely available https://pbr-book.org/ 5 comments graphicsprogramming
- Physically Based Rendering: From Theory to Implementation 3rd Edition now available for free online http://www.pbr-book.org/ 14 comments programming
Linking pages
- GitHub - codecrafters-io/build-your-own-x: Master programming by recreating your favorite technologies from scratch. https://github.com/danistefanovic/build-your-own-x 528 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com 104 comments
- GitHub - psenough/teach_yourself_demoscene_in_14_days: A guide to learn and become active in the demoscene within a couple of weeks https://github.com/psenough/teach_yourself_demoscene_in_14_days 102 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com/Introduction 91 comments
- GitHub - neo-mashiro/sketchpad: A simple rendering library to experiment with CG techniques in OpenGL. https://github.com/neo-mashiro/sketchpad 24 comments
- GitHub - bobeff/programming-math-science: This is a list of links to different freely available learning resources about computer programming, math, and science. https://github.com/bobeff/programming-math-science 16 comments
- GitHub - scott223/raytracer https://github.com/scott223/raytracer/tree/main 11 comments
- GitHub - codecrafters-io/build-your-own-x: Master programming by recreating your favorite technologies from scratch. https://github.com/codecrafters-io/build-your-own-x?tab=readme-ov-file 11 comments
- free-programming-books/free-programming-books-subjects.md at main · EbookFoundation/free-programming-books · GitHub https://github.com/EbookFoundation/free-programming-books/blob/main/books/free-programming-books-subjects.md 3 comments
- GitHub - gkjohnson/three-gpu-pathtracer: Path tracing renderer and utilities for three.js built on top of three-mesh-bvh. https://github.com/gkjohnson/three-gpu-pathtracer 2 comments
- GitHub - ekzhang/rpt: A physically-based path tracer https://github.com/ekzhang/rpt/ 1 comment
- programming-math-science/README.md at main · bobeff/programming-math-science · GitHub https://github.com/bobeff/programming-math-science/blob/main/README.md 1 comment
- GitHub - amanshenoy/path-tracer: A physically-based Monte Carlo Path Tracer (Ray Tracer) from scratch https://github.com/amanshenoy/ray-tracer 0 comments
- GitHub - dannyfritz/awesome-ray-tracing: Curated list of ray tracing resources https://github.com/dannyfritz/awesome-ray-tracing 0 comments
- Writing a ray tracer for the web https://oktomus.com/posts/2020/ray-tracer-with-webgl-compute/ 0 comments
- Physically Based Rendering, online https://pharr.org/matt/blog/2018/10/15/pbr-online.html 0 comments
- Daily Pathtracer Part 0: Intro · Aras' website https://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-0-Intro/ 0 comments
- Mipmapping with Bidirectional Techniques https://blog.yiningkarlli.com/2018/10/bidirectional-mipmap.html 0 comments
- GitHub - mmp/pbrt-v4: Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book. https://github.com/mmp/pbrt-v4 0 comments
- PRNG Evaluation and Benchmarks for Monte Carlo Simulations https://pixelesque.net/blog/2020/08/prng-evaluation-and-benchmarks-for-monte-carlo-simulations/ 0 comments
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