Linking pages
Linked pages
- Immersive Math http://immersivemath.com/ila/index.html 418 comments
- Announcing Microsoft DirectX Raytracing! - DirectX Developer Blog https://blogs.msdn.microsoft.com/directx/2018/03/19/announcing-microsoft-directx-raytracing/ 355 comments
- Creative Commons — CC0 1.0 Universal http://creativecommons.org/publicdomain/zero/1.0/ 305 comments
- Generating Random Points in a Sphere | Karthik Karanth https://karthikkaranth.me/blog/generating-random-points-in-a-sphere/ 155 comments
- Radeon™ Rays - GPUOpen https://gpuopen.com/radeon-rays/ 97 comments
- Physically Based Rendering: From Theory to Implementation http://www.pbr-book.org/ 62 comments
- Linear Algebra | Khan Academy http://www.khanacademy.org/math/linear-algebra 60 comments
- Disney's Practical Guide to Path Tracing - YouTube https://www.youtube.com/watch?v=frLwRLS_ZR0 43 comments
- An Explanation of the Rendering Equation - YouTube https://www.youtube.com/watch?v=eo_MTI-d28s 35 comments
- NVIDIA OptiX™ Ray Tracing Engine | NVIDIA Developer http://developer.nvidia.com/optix 34 comments
- Introduction to Real-Time Ray Tracing with Vulkan | NVIDIA Technical Blog https://devblogs.nvidia.com/vulkan-raytracing/ 30 comments
- GitHub - TheRealMJP/DXRPathTracer: A (very) simple path tracer implemented using DirectX Ray Tracing (DXR) https://github.com/TheRealMJP/DXRPathTracer 27 comments
- GitHub - nvpro-samples/vk_raytracing_tutorial_KHR: Ray tracing examples and tutorials using VK_KHR_ray_tracing https://github.com/nvpro-samples/vk_raytracing_tutorial_KHR 25 comments
- In One Weekend: Ray Tracing in One Weekend http://in1weekend.blogspot.com/2016/01/ray-tracing-in-one-weekend.html 23 comments
- McGuire Computer Graphics Archive https://casual-effects.com/data/ 16 comments
- http://advances.realtimerendering.com/s2018/Pharr%20-%20Advances%20in%20RTR%20-%20Real-time%20Ray%20Tracing.pdf 13 comments
- Ray Marching for Dummies! - YouTube https://www.youtube.com/watch?v=PGtv-dBi2wE 12 comments
- https://www.scratchapixel.com/lessons/advanced-rendering/introduction-acceleration-structure/bounding-volume 10 comments
- https://media.contentapi.ea.com/content/dam/eacom/frostbite/files/s2016-pbs-frostbite-sky-clouds-new.pdf 9 comments
- GitHub - favreau/Sol-R: Open-Source CUDA/OpenCL Speed Of Light Ray-tracer https://github.com/favreau/Sol-R 8 comments
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