- Setting up VSCode environment for Vulkan/GLFW/GLM https://vulkan-tutorial.com 2 comments learnprogramming
- Where to learn dx11? https://vulkan-tutorial.com/ 9 comments graphicsprogramming
- C Pointers and C Interop https://vulkan-tutorial.com 13 comments zig
- Problem with fpslock at 30fps when using Nvidia GPU. https://vulkan-tutorial.com 4 comments opengl
- Vulkan Tutorial (with Linux examples) https://vulkan-tutorial.com 56 comments linux_gaming
- Vulkan graphics and compute API tutorial https://vulkan-tutorial.com/ 5 comments programming
Linking pages
- GitHub - Zielon/PBRVulkan: Vulkan Real-time Path Tracer Engine https://github.com/Zielon/PBRVulkan 51 comments
- Parallelizing GPU-intensive Workloads via Multi-Queue Operations using Kompute & Vulkan | by Alejandro Saucedo | Towards Data Science https://towardsdatascience.com/parallelizing-heavy-gpu-workloads-via-multi-queue-operations-50a38b15a1dc 25 comments
- GitHub - ash-rs/ash: Vulkan bindings for Rust https://github.com/maikklein/ash 16 comments
- GitHub - bobeff/programming-math-science: This is a list of links to different freely available learning resources about computer programming, math, and science. https://github.com/bobeff/programming-math-science 16 comments
- GitHub - mikeroyal/Unreal-Engine-Guide: Unreal Engine 5 Guide. Learn to develop games for Windows, Linux, macOS, iOS, Android, Xbox Series X|S, PlayStation 4 & 5, Nintendo Switch. https://github.com/mikeroyal/Unreal-Engine-Guide#linux-development 12 comments
- GitHub - bbredesen/go-vk: A Go binding around the Vulkan graphics and compute API. https://github.com/bbredesen/go-vk 12 comments
- GitHub - WindyDarian/Vulkan-Forward-Plus-Renderer: Forward+ renderer in Vulkan using Compute Shader. An Upenn CIS565 final project. https://github.com/windydarian/vulkan-forward-plus-renderer 8 comments
- Make Your Own Game Engine | Anthropic Studios https://www.anthropicstudios.com/2023/09/13/make-your-own-game-engine/ 7 comments
- Supercharging Game Development with GPU Accelerated Machine Learning using the Godot Engine, Kompute Framework and Vulkan SDK | by Alejandro Saucedo | Towards Data Science https://medium.com/@axsaucedo/supercharging-game-development-with-gpu-accelerated-ml-using-vulkan-kompute-the-godot-game-engine-4e75a84ea9f0 3 comments
- GitHub - KyleMayes/vulkanalia: Vulkan bindings for Rust. https://github.com/KyleMayes/vulkanalia 2 comments
- GitHub - mikeroyal/Game-Console-Dev-Guide: Game Console Dev Guide. Learn to develop games for Xbox Series X|S, PlayStation 4 & 5, Nintendo Switch, Steam Deck, and Apple Silicon. https://github.com/mikeroyal/Game-Console-Dev-Guide 1 comment
- programming-math-science/README.md at main · bobeff/programming-math-science · GitHub https://github.com/bobeff/programming-math-science/blob/main/README.md 1 comment
- vkngwrapper · GitHub https://github.com/vkngwrapper 1 comment
- Terra Diem origins | Terra Diem Dev Blog https://www.terradiem.dev/posts/2021/12/terra-diem-origins/ 0 comments
- GitHub - mikeroyal/Blender-Guide: Blender Guide https://github.com/mikeroyal/Blender-Guide 0 comments
- Implementing collision detection & physics engine - Hitokage Production http://hitokageproduction.com/article/11 0 comments
- Abstracting away Vulkan and Dx3D12 | hiredk's blog https://hiredk.com/2018/03/30/abstracting-away-vulkan-and-dx3d12/ 0 comments
- GitHub - vinjn/awesome-vulkan: Awesome Vulkan ecosystem https://github.com/vinjn/awesome-vulkan 0 comments
- GitHub - mikeroyal/Unity-Guide: Unity Engine Guide https://github.com/mikeroyal/Unity-Guide 0 comments
- GitHub - ARM-software/vulkan_best_practice_for_mobile_developers: Vulkan best practice for mobile developers https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers 0 comments
Linked pages
- Home | Vulkan | Cross platform 3D Graphics https://www.khronos.org/vulkan/ 1387 comments
- Vulkan Driver Support | NVIDIA Developer https://developer.nvidia.com/vulkan-driver 219 comments
- GitHub - KhronosGroup/Vulkan-Hpp: Open-Source Vulkan C++ API https://github.com/khronosgroup/vulkan-hpp 139 comments
- Learning Modern 3D Graphics Programming https://paroj.github.io/gltut/ 120 comments
- Physically Based Rendering: From Theory to Implementation http://www.pbr-book.org/ 62 comments
- GitHub - DustinHLand/vkDOOM3: Vulkan DOOM 3 port based on DOOM 3 BFG Edition https://github.com/dustinhland/vkdoom3 45 comments
- Vulkan BETA 15.40.20.4404 Graphics Driver for Windows® 7/8.1/10... https://software.intel.com/en-us/blogs/2016/03/14/new-intel-vulkan-beta-1540204404-graphics-driver-for-windows-78110-1540 26 comments
- OpenGL - Wikipedia https://en.wikipedia.org/wiki/OpenGL 20 comments
- GLM http://glm.g-truc.net/ 19 comments
- An OpenGL library | GLFW http://www.glfw.org/ 18 comments
- GitHub - bwasty/vulkan-tutorial-rs: Rust version of https://github.com/Overv/VulkanTutorial https://github.com/bwasty/vulkan-tutorial-rs 13 comments
- The Khronos Group Inc http://www.khronos.org 1 comment
- GitHub - KhronosGroup/Vulkan-Docs: The Vulkan API Specification and related tools https://github.com/KhronosGroup/Vulkan-Docs 0 comments
- GitHub - Novum/vkQuake: Vulkan Quake port based on QuakeSpasm https://github.com/Novum/vkQuake 0 comments
- Vulkan Comes To Apple Silicon GPUs / M1 By Means Of MoltenVK 1.1.1 - Phoronix https://www.phoronix.com/scan.php?page=news_item&px=Apple-Silicon-Vulkan-MoltenVK 0 comments
- GitHub - RayTracing/raytracing.github.io: Main Web Site (Online Books) https://github.com/RayTracing/raytracing.github.io 0 comments
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