- gLTF Tangent space normals with DirectX 11 https://github.com/syoyo/tinygltf 9 comments graphicsprogramming
- Does anyone know how to use tinygltf https://github.com/syoyo/tinygltf 23 comments opengl
Linking pages
- GitHub - p-ranav/awesome-hpp: A curated list of awesome header-only C++ libraries https://github.com/p-ranav/awesome-hpp 75 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- GitHub - bv7dev/wgpu-lab: Library for rapid prototyping of native WebGPU Apps in C++ using Dawn https://github.com/bv7dev/wgpu-lab 11 comments
- GitHub - SaschaWillems/Vulkan-glTF-PBR: Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR 3 comments
- Data Driven Rendering: Pipelines | Joren's https://jorenjoestar.github.io/post/data_driven_rendering_pipeline/ 1 comment
- GitHub - Twinklebear/ChameleonRT: An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay) https://github.com/Twinklebear/rtobj 0 comments
- GitHub - ARM-software/vulkan_best_practice_for_mobile_developers: Vulkan best practice for mobile developers https://github.com/ARM-software/vulkan_best_practice_for_mobile_developers 0 comments
- GitHub - Twinklebear/ChameleonRT: An example path tracer that runs on multiple ray tracing backends (Embree/DXR/OptiX/Vulkan/Metal/OSPRay) https://github.com/Twinklebear/ChameleonRT 0 comments
Linked pages
- GitHub - nlohmann/json: JSON for Modern C++ https://github.com/nlohmann/json 439 comments
- GitHub - mosra/magnum: Lightweight and modular C++11 graphics middleware for games and data visualization https://github.com/mosra/magnum 130 comments
- GitHub - DiligentGraphics/DiligentEngine: A modern cross-platform low-level graphics library and rendering framework https://github.com/DiligentGraphics/DiligentEngine#tutorials 50 comments
- Open3D – A Modern Library for 3D Data Processing http://open3d.org 15 comments
- The MIT License | Open Source Initiative https://opensource.org/licenses/MIT 15 comments
- GitHub - SaschaWillems/Vulkan-glTF-PBR: Physical based rendering with Vulkan using glTF 2.0 models https://github.com/SaschaWillems/Vulkan-glTF-PBR 3 comments
- stb/stb_image.h at master · nothings/stb · GitHub https://github.com/nothings/stb/blob/master/stb_image.h 3 comments
- GitHub - patriciogonzalezvivo/glslViewer: Console-based GLSL Sandbox for 2D/3D shaders https://github.com/patriciogonzalezvivo/glslViewer 1 comment
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