Linking pages
- GitHub - nothings/single_file_libs: List of single-file C/C++ libraries. https://github.com/nothings/single_file_libs 229 comments
- GitHub - alipbcs/ZetaRay: A physically-based real-time renderer in Direct3D 12 https://github.com/alipbcs/ZetaRay 73 comments
- GitHub - StereoKit/StereoKit: An easy-to-use mixed reality library for building HoloLens and VR applications with C# and OpenXR! https://github.com/StereoKit/StereoKit 47 comments
- New geometry pipeline in Magnum | Magnum Engine Blog https://blog.magnum.graphics/announcements/new-geometry-pipeline/ 7 comments
- GitHub - GameTechDev/XeGTAO: An implementation of [Jimenez et al., 2016] Ground Truth Ambient Occlusion, MIT license https://github.com/GameTechDev/XeGTAO 3 comments
- GitHub - Dragons-Lake/REI: REI is a cross-platform rendering framework and a comprehensive graphics API. Adaptable to various platforms, including PC, consoles, and mobile. It simplifies porting, especially for games developed on custom or proprietary engines. Functions as a cross-platform API as well as a helper library for platform-specific API. https://github.com/Dragons-Lake/REI 1 comment
- GitHub - nikitavoloboev/github-stars: Curated list of my GitHub stars https://github.com/nikitavoloboev/github-stars 0 comments
- GitHub - tgfrerer/island: 🌋🐎 Project Island is an experimental, hot-reloading Vulkan Renderer for Linux and Windows, written in C/C++. https://github.com/tgfrerer/island 0 comments
- GitHub - septag/rizz: Small C game development framework https://github.com/septag/rizz#rizz 0 comments
Linked pages
- GitHub - google/filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 https://github.com/google/filament 340 comments
- GitHub - raysan5/raylib: A simple and easy-to-use library to enjoy videogames programming https://github.com/raysan5/raylib 76 comments
- GitHub - bkaradzic/bgfx: Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library. https://github.com/bkaradzic/bgfx 52 comments
- GitHub - BinomialLLC/basis_universal: Basis Universal GPU Texture Codec https://github.com/binomialllc/basis_universal 14 comments
- GitHub - zserge/jsmn: Jsmn is a world fastest JSON parser/tokenizer. This is the official repo replacing the old one at Bitbucket https://github.com/zserge/jsmn 0 comments
- libFuzzer â a library for coverage-guided fuzz testing. — LLVM 17.0.0git documentation https://llvm.org/docs/LibFuzzer.html 0 comments
- GitHub - google/draco: Draco is a library for compressing and decompressing 3D geometric meshes and point clouds. It is intended to improve the storage and transmission of 3D graphics. https://github.com/google/draco 0 comments
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