- Basis Universal Supercompressed GPU Texture Codec - support all GPU formats with 1 file smaller than normal https://github.com/binomialllc/basis_universal 14 comments programming
Linking pages
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- GitHub - toji/spookyball: WebGPU-powered, Halloween-themed breakout game https://github.com/toji/spookyball 7 comments
- Khronos Blog - The Khronos Group Inc https://www.khronos.org/blog/google-and-binomial-contribute-basis-universal-texture-format-to-khronos-gltf-3d-transmission-open-standard 4 comments
- GitHub - RobertBeckebans/RBDOOM-3-BFG: Doom 3 BFG Edition source port with updated DX12 / Vulkan renderer and modern game engine features https://github.com/RobertBeckebans/RBDOOM-3-BFG 4 comments
- Do not use uncompressed textures – Pal's Blog https://www.shukantpal.com/blog/pixijs/do-not-use-uncompressed-textures/ 2 comments
- Godot Engine - Introducing the Betsy GPU texture compressor https://godotengine.org/article/betsy-gpu-texture-compressor 1 comment
- GitHub - jkuhlmann/cgltf: Single-file glTF 2.0 loader and writer written in C99 https://github.com/jkuhlmann/cgltf 1 comment
- Networking for founders https://stripe.com/en-de/atlas/guides/networking 0 comments
- GitHub - ConfettiFX/The-Forge: The Forge Cross-Platform Rendering Framework PC Windows, Linux, Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2 https://github.com/ConfettiFX/The-Forge 0 comments
- Magnum 2019.10 released | Magnum Engine Blog https://blog.magnum.graphics/announcements/2019.10/ 0 comments
- Networking for founders https://stripe.com/atlas/guides/networking 0 comments
- GitHub - playcanvas/engine: Fast and lightweight JavaScript game engine built on WebGL and glTF https://github.com/playcanvas/engine 0 comments
- Using Basis Textures in Three.js. Basis Universal is a new image format… | by Ada Rose Cannon | Samsung Internet Developers | Medium https://medium.com/samsung-internet-dev/using-basis-textures-in-three-js-6eb7e104447d 0 comments
- Basis Texture Compression arrives in PlayCanvas | PlayCanvas https://blog.playcanvas.com/basis-texture-compression-arrives-in-playcanvas/ 0 comments
- Graphics Programming weekly - Issue 86 â May 26, 2019 | Jendrik Illner - 3D Programmer https://www.jendrikillner.com/post/graphics-programming-weekly-issue-86/ 0 comments
- GitHub - septag/rizz: Small C game development framework https://github.com/septag/rizz#rizz 0 comments
Linked pages
- Zstandard - Real-time data compression algorithm https://facebook.github.io/zstd/ 165 comments
- GitHub - microsoft/vcpkg: C++ Library Manager for Windows, Linux, and MacOS https://github.com/microsoft/vcpkg 50 comments
- https://www.losinglena.com/ 24 comments
- MPTC: Video Rendering for Virtual Screens using Compressed Textures http://gamma.cs.unc.edu/MPTC/ 0 comments
- Main — Emscripten 3.1.26-git (dev) documentation https://emscripten.org/ 0 comments
- REUSE - Make licensing easy for everyone https://reuse.software 0 comments
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