- BGFX DirectX11 "Failed to create vertex shader" over Windows 10x64, but works fine under Win7x86 with d3d9. https://github.com/bkaradzic/bgfx 6 comments graphicsprogramming
- Install bgfx https://github.com/bkaradzic/bgfx 3 comments graphicsprogramming
- Undefined symbols from c++ STL when trying to use bgfx with zig https://github.com/bkaradzic/bgfx 10 comments zig
- Minecraft is using bgfx for rendering (bgfx is open source cross-platform rendering library) https://github.com/bkaradzic/bgfx#minecraft 8 comments programming
- Does anyone use bgfx for games in 2019? https://github.com/bkaradzic/bgfx 24 comments gamedev
Linking pages
- Orthodox C++ · GitHub https://gist.github.com/bkaradzic/2e39896bc7d8c34e042b 185 comments
- Execution Unit - In Defence of Writing Your Own Engine http://www.executionunit.com/blog/2017/07/14/in-defence-of-writing-your-own-engine/ 153 comments
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 140 comments
- Execution Unit - How I support Windows, Mac and Linux https://www.executionunit.com/blog/2019/01/02/how-i-support-windows-mac-and-linux/ 133 comments
- GitHub - leereilly/games: :video_game: A list of popular/awesome video games, add-ons, maps, etc. hosted on GitHub. Any genre. Any platform. Any engine. https://github.com/leereilly/games 111 comments
- GitHub - fffaraz/awesome-cpp: A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. https://github.com/fffaraz/awesome-cpp 38 comments
- GitHub - snaxgameengine/snax: SnaX Game Engine - Open Source https://snaxgameengine.com 17 comments
- GitHub - hugoam/two: c++ toolkit for rapid development of live graphical apps and games https://github.com/hugoam/mud 16 comments
- GitHub - dbartolini/data-oriented-design: A curated list of data oriented design resources. https://github.com/dbartolini/data-oriented-design 15 comments
- GitHub - ellisonleao/magictools: A list of Game Development resources to make magic happen. https://github.com/ellisonleao/magictools 15 comments
- GitHub - Caerind/AwesomeCppGameDev: A curated list of awesome C++ (mainly) things for Game Development. Inspired by awesome-... stuff. https://github.com/cmdu76/awesomecppgamedev 12 comments
- GitHub - mbrukman/awesome-gamedev: A collection of free software and free culture resources for making amazing games. (mirror) https://github.com/mbrukman/awesome-gamedev 7 comments
- Flecs 3.1 is out!. Flecs 3.1, an Entity Component System… | by Sander Mertens | Oct, 2022 | Medium https://ajmmertens.medium.com/flecs-3-1-is-out-543f0aea1 6 comments
- C++ Packages for a custom Game Engine - That One Game Dev https://thatonegamedev.com/cpp/c-packages-for-a-custom-game-engine/ 6 comments
- Random Thoughts on New Explicit Graphics APIs · Aras' website http://aras-p.info/blog/2015/03/13/thoughts-on-explicit-graphics-apis/ 3 comments
- NIMBY Rails â A development retrospective | Carlos Carrasco https://carloscarrasco.com/nimby-rails-retrospective/ 3 comments
- GitHub - dbartolini/data-oriented-design: A curated list of data oriented design resources. https://github.com/taylor001/data-oriented-design 3 comments
- GitHub - snaxgameengine/snax: SnaX Game Engine - Open Source https://github.com/snaxgameengine/snax 3 comments
- Jump flooding with bgfx - Caius' Blog https://itscai.us/blog/post/jfa/ 3 comments
- GitHub - storm-devs/storm-engine: Game engine behind Sea Dogs, Pirates of the Caribbean and Age of Pirates games. https://github.com/storm-devs/storm-engine 2 comments
Linked pages
- GitHub - crownengine/crown: The flexible game engine. https://github.com/dbartolini/crown 177 comments
- Football Manager Video Games - Official Site https://www.footballmanager.com 155 comments
- DLS by Making Art Studios https://makingartstudios.itch.io/dls 115 comments
- GitHub - openblack/openblack: openblack is an open-source game engine that supports playing Black & White (2001). https://github.com/openblack/openblack 77 comments
- Heroes of Hammerwatch on Steam http://store.steampowered.com/app/677120/Heroes_of_Hammerwatch/ 14 comments
- The mountains are calling! - PeakFinder https://www.peakfinder.org 4 comments
- NeoAxis Engine - Real-Time 3D, 2D Development Platform http://www.neoaxis.com/ 3 comments
- Welcome - Ember Sword https://embersword.com/ 1 comment
- https://www.minecraft.net/sv-se/attribution 1 comment
- GitHub - astrofra/demo-marine-melodies: A PC Music Disk, 9 electro & hip/hop tracks with a 3D interface. https://github.com/astrofra/demo-marine-melodies 1 comment
- GitHub - jpcy/ioq3-renderer-bgfx: A renderer for ioquake3 that uses bgfx. https://github.com/jpcy/ioq3-renderer-bgfx 0 comments
- GitHub - jpcy/xatlas: Mesh parameterization / UV unwrapping library https://github.com/jpcy/xatlas 0 comments
- GitHub - jdryg/vg-renderer: A vector graphics renderer for bgfx, based on ideas from NanoVG and ImDrawList (Dear ImGUI) https://github.com/jdryg/vg-renderer 0 comments
Related searches:
Search whole site: site:github.com
Search title: GitHub - bkaradzic/bgfx: Cross-platform, graphics API agnostic, "Bring Your Own Engine/Framework" style rendering library.
See how to search.