- There's a new opensource GTAO implementation in case anyone needs one! https://github.com/GameTechDev/XeGTAO 3 comments graphicsprogramming
Linked pages
- GitHub - nlohmann/json: JSON for Modern C++ https://github.com/nlohmann/json 439 comments
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- GitHub - google/filament: Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2 https://github.com/google/filament 340 comments
- The Unreasonable Effectiveness of Quasirandom Sequences - Extreme Learning http://extremelearning.com.au/unreasonable-effectiveness-of-quasirandom-sequences/ 77 comments
- GitHub - taskflow/taskflow: A General-purpose Parallel and Heterogeneous Task Programming System https://github.com/cpp-taskflow/cpp-taskflow 57 comments
- zlib Home Site http://zlib.net/ 17 comments
- Amazon Lumberyard Bistro | NVIDIA Developer https://developer.nvidia.com/orca/amazon-lumberyard-bistro 8 comments
- GitHub - assimp/assimp: The official Open-Asset-Importer-Library Repository. Loads 40+ 3D-file-formats into one unified and clean data structure. https://github.com/assimp/assimp 5 comments
- GitHub - jkuhlmann/cgltf: Single-file glTF 2.0 loader and writer written in C99 https://github.com/jkuhlmann/cgltf 1 comment
- GitHub - microsoft/DirectXShaderCompiler: This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. https://github.com/Microsoft/DirectXShaderCompiler 0 comments
- Free blue noise textures https://momentsingraphics.de/BlueNoise.html 0 comments
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