- Looking for a Mentor/Guide in Graphics Programming https://github.com/gfx-rs/wgpu 12 comments graphicsprogramming
- Any caveats with Rust and graphics development? https://github.com/gfx-rs/wgpu 21 comments rust
Linking pages
- Chrome ships WebGPU - Chrome Developers https://developer.chrome.com/blog/webgpu-release/ 746 comments
- GitHub - iced-rs/iced: A cross-platform GUI library for Rust, inspired by Elm https://github.com/hecrj/iced/ 369 comments
- GitHub - lapce/lapce: Lightning-fast and Powerful Code Editor written in Rust https://github.com/lapce/lapce 328 comments
- NixOS on Framework laptop http://kvark.github.io/linux/framework/2021/10/17/framework-nixos.html 269 comments
- GitHub - rust-unofficial/awesome-rust: A curated list of Rust code and resources. https://github.com/rust-unofficial/awesome-rust 178 comments
- Deno 1.8 Release Notes https://deno.land/posts/v1.8 143 comments
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 140 comments
- GitHub - DioxusLabs/blitz: High performance HTML and CSS renderer powered by WGPU https://github.com/DioxusLabs/blitz 121 comments
- piet-gpu/vision.md at main · linebender/piet-gpu · GitHub https://github.com/linebender/piet-gpu/blob/master/doc/vision.md 96 comments
- Introducing Gooey: My take on a Rusty GUI framework https://ecton.dev/introducing-gooey/ 90 comments
- A Taste of WebGPU in Firefox - Mozilla Hacks - the Web developer blog https://hacks.mozilla.org/2020/04/experimental-webgpu-in-firefox/ 77 comments
- GitHub - ArthurBrussee/brush: 3D Reconstruction for all https://github.com/ArthurBrussee/brush 67 comments
- Deno 1.39: The Return of WebGPU https://deno.com/blog/v1.39 60 comments
- Implementing WebGPU in Gecko https://kvark.github.io/web/gpu/gecko/2019/12/10/gecko-webgpu.html 57 comments
- Rust GUI Infrastructure http://www.cmyr.net/blog/rust-gui-infra.html 46 comments
- Introducing posh: Type-Safe Graphics Programming in Rust | leod’s blog https://leod.github.io/rust/gamedev/posh/2023/06/04/posh.html 46 comments
- Three years of Bevy https://trent.kiwi/bevy-three-years 38 comments
- Optimizing a Rust GPU matmul kernel | Rust GPU https://rust-gpu.github.io/blog/optimizing-matmul 37 comments
- Lapce Is a Native Open-Source Code Editor Written in Rust and Supporting Remote Development - InfoQ https://www.infoq.com/news/2024/03/lapce-rust-editor/ 36 comments
- GitHub - rust-unofficial/awesome-rust: A curated list of Rust code and resources. https://github.com/kud1ing/awesome-rust 30 comments
Linked pages
- You're invited to talk on Matrix https://matrix.to/#/#gamingonlinux-community:matrix.org 706 comments
- https://gpuweb.github.io/gpuweb/wgsl.html 121 comments
- Learn WebGPU for C++ documentation https://eliemichel.github.io/LearnWebGPU/ 111 comments
- Introduction | Learn Wgpu https://sotrh.github.io/learn-wgpu/ 72 comments
- WebGPU https://www.w3.org/TR/webgpu/ 1 comment
- GitHub - microsoft/DirectXShaderCompiler: This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. https://github.com/Microsoft/DirectXShaderCompiler 0 comments
- GitHub - gfx-rs/naga: Universal shader translation in Rust https://github.com/gfx-rs/naga 0 comments
- WebGPU https://gpuweb.github.io/gpuweb/ 0 comments
- GitHub - gfx-rs/wgpu-native: Native WebGPU implementation based on wgpu-core https://github.com/gfx-rs/wgpu-native 0 comments
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