Linking pages
- GitHub - jbhuang0604/awesome-computer-vision: A curated list of awesome computer vision resources https://github.com/jbhuang0604/awesome-computer-vision 17 comments
- GitHub - cuuupid/awesome-lists: A curated list of curated lists. https://github.com/cuuupid/awesome-lists 1 comment
- GitHub - terkelg/awesome-creative-coding: Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. https://github.com/terkelg/awesome-creative-coding 0 comments
- Awesome Blender https://awesome-blender.netlify.app 0 comments
Linked pages
- Visualizing Light at Trillion FPS, Camera Culture, MIT Media Lab http://web.media.mit.edu/~raskar/trillionfps/ 466 comments
- Welcome to Processing! / Processing.org https://processing.org/ 442 comments
- Computational Photography Applications - Microsoft Research http://research.microsoft.com/en-us/um/redmond/projects/hyperlapse/ 249 comments
- smallpt: Global Illumination in 99 lines of C++ http://www.kevinbeason.com/smallpt/ 200 comments
- Fast inverse square root - Wikipedia https://en.wikipedia.org/wiki/Fast_inverse_square_root 109 comments
- Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more https://www.iquilezles.org/www/index.htm 99 comments
- The Book of Shaders http://patriciogonzalezvivo.com/2015/thebookofshaders/ 96 comments
- http://blogs.valvesoftware.com/abrash/why-you-wont-see-hard-ar-anytime-soon/ 69 comments
- Shadertoy BETA https://shadertoy.com 66 comments
- Physically Based Rendering: From Theory to Implementation http://www.pbrt.org/ 58 comments
- Three.js – JavaScript 3D Library http://threejs.org/ 49 comments
- The Secret Life of Photons | Benedikt Bitterli's Portfolio http://benedikt-bitterli.me/tantalum/ 46 comments
- Inigo Quilez :: computer graphics, mathematics, shaders, fractals, demoscene and more http://www.iquilezles.org/www/articles/simplepathtracing/simplepathtracing.htm 39 comments
- Path Tracing 3D Fractals | Syntopia http://blog.hvidtfeldts.net/index.php/2015/01/path-tracing-3d-fractals/ 31 comments
- http://www.aist.go.jp/aist_e/latest_research/2006/20060210/20060210.html 15 comments
- Robust Monte Carlo Methods for Light Transport Simulation http://graphics.stanford.edu/papers/veach_thesis/ 7 comments
- http://cvc.ucsb.edu/graphics/Papers/SIGGRAPH2015_LBF/ 6 comments
- Computer Graphics: Principles and Practice, 3rd Edition http://cgpp.net/about.xml 5 comments
- http://www.dca.fee.unicamp.br/~leopini/DISCIPLINAS/IA725/ia725-12010/kajiya-SIG86-p143.pdf 4 comments
- Real-Time Rendering Resources http://www.realtimerendering.com 4 comments
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