- How would a real Rustacean handle this situation? http://pbrt.org 32 comments rust
- "Physically Based Rendering", a book on computer-generated images, has won an Oscar for technical achievment, the first time it's ever been given to a book. http://www.pbrt.org/ 26 comments programming
Lambda the Ultimate
Linking pages
- Hard Mode Rust https://matklad.github.io/2022/10/06/hard-mode-rust.html 74 comments
- GitHub - wahn/rs_pbrt: Rust crate to implement a counterpart to the PBRT book's (3rd edition) C++ code. See also https://www.rs-pbrt.org/about ... https://github.com/wahn/rs_pbrt 38 comments
- Antialiasing: To Splat Or Not – Nathan Reed’s coding blog http://www.reedbeta.com/blog/2014/11/15/antialiasing-to-splat-or-not/ 21 comments
- Swallowing the elephant (part 1) http://pharr.org/matt/blog/2018/07/08/moana-island-pbrt-1.html 12 comments
- GitHub - alexmeli100/pbrt-rust: Implementation of PBRT in rust based on the C++ version by Matt Pharr, Grep Humphreys, and Wenzel Jakob. https://github.com/alexmeli100/pbrt-rust 10 comments
- Pragmatic physically based rendering : Intro http://marcinignac.com/blog/pragmatic-pbr-intro/ 9 comments
- GitHub - learn-anything/books: Awesome Books https://github.com/learn-anything/books 6 comments
- A Brute-Force Approach to Physically Based Rendering | by Michael R | Medium https://medium.com/@mriadzaky/we-can-render-reality-this-is-how-6478b7ea4ce2 6 comments
- GitHub - Twinklebear/tray_rust: A toy ray tracer in Rust https://github.com/Twinklebear/tray_rust 5 comments
- GitHub - darius/code-canon: A catalog of code worth reading https://github.com/darius/code-canon 0 comments
- Khronos Blog - The Khronos Group Inc https://www.khronos.org/blog/webgl-2.0-arrives 0 comments
- GitHub - ericjang/awesome-graphics: Curated list of computer graphics tutorials and resources https://github.com/ericjang/awesome-graphics 0 comments
- Daily Pathtracer Part 0: Intro · Aras' website https://aras-p.info/blog/2018/03/28/Daily-Pathtracer-Part-0-Intro/ 0 comments
- Mipmapping with Bidirectional Techniques https://blog.yiningkarlli.com/2018/10/bidirectional-mipmap.html 0 comments
- Irradiance Caching – Part 1 – Ignacio Castaño http://www.ludicon.com/castano/blog/articles/irradiance-caching-part-1/ 0 comments
- Ray Tracer Construction Kit https://matklad.github.io/2022/12/31/raytracer-construction-kit.html 0 comments
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