Hacker News
- How I learned Vulkan and wrote a small game engine with it (in 3 months) https://edw.is/learning-vulkan/ 6 comments gamedev
- How I learned Vulkan and wrote a small game engine with it https://edw.is/learning-vulkan/ 13 comments graphicsprogramming
Linked pages
- Learn OpenGL, extensive tutorial resource for learning Modern OpenGL https://learnopengl.com 1189 comments
- GitHub - skypjack/entt: Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more https://github.com/skypjack/entt 187 comments
- https://google.github.io/filament/Filament.md.html 164 comments
- Learn WebGPU for C++ documentation https://eliemichel.github.io/LearnWebGPU/ 111 comments
- GitHub - wolfpld/tracy: Frame profiler https://github.com/wolfpld/tracy/blob/master/readme.md 58 comments
- Introduction - 3D Math Primer for Graphics and Game Development https://gamemath.com/book/intro.html 18 comments
- Law of triviality - Wikipedia https://en.wikipedia.org/wiki/Law_of_triviality 18 comments
- Bevor Sie zu YouTube weitergehen https://www.youtube.com/playlist?list=PLmIqTlJ6KsE1Jx5HV4sd2jOe3V1KMHHgn 5 comments
- GitHub - fendevel/Guide-to-Modern-OpenGL-Functions: A guide to using modern OpenGL functions. https://github.com/fendevel/Guide-to-Modern-OpenGL-Functions 2 comments
- Home - Vulkan Guide https://vkguide.dev/ 0 comments
- Order your graphics draw calls around! – realtimecollisiondetection.net – the blog http://realtimecollisiondetection.net/blog/?p=86 0 comments
- Complete Guide to OpenAL with C++ Part 1 | IndieGameDev https://indiegamedev.net/2020/02/15/the-complete-guide-to-openal-with-c-part-1-playing-a-sound/ 0 comments
- GitHub - shader-slang/slang: Making it easier to work with shaders https://github.com/shader-slang/slang 0 comments
- Modern-er OpenGL https://juandiegomontoya.github.io/modern_opengl.html#input 0 comments
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