- Werid Normal flipped problem! http://www.thetenthplanet.de/archives/1180 4 comments opengl
- Applying normal maps while in a ray tracing shader - is using pre-computed tangents the only way to do it? http://www.thetenthplanet.de/archives/1180 14 comments graphicsprogramming
- Interaction of derivatives with flow control and discard http://www.thetenthplanet.de/archives/1180 3 comments opengl
Linking pages
- GitHub - stackgl/glsl-lighting-walkthrough: phong shading tutorial with glslify https://github.com/stackgl/glsl-lighting-walkthrough 13 comments
- Normal Mapping for a Triplanar Shader | by Ben Golus | Medium https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a 3 comments
- GitHub - mattdesl/graphics-resources: a list of graphic programming resources https://github.com/mattdesl/graphics-resources#graphics-resources 1 comment
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