Linking pages
- GitHub - jnv/lists: The definitive list of lists (of lists) curated on GitHub and elsewhere https://github.com/jnv/lists 28 comments
- GitHub - eug/awesome-opengl: A curated list of awesome OpenGL libraries, debuggers and resources. https://github.com/eug/awesome-opengl 19 comments
- GitHub - terkelg/awesome-creative-coding: Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. https://github.com/terkelg/awesome-creative-coding 0 comments
- GitHub - vinjn/awesome-vulkan: Awesome Vulkan ecosystem https://github.com/vinjn/awesome-vulkan 0 comments
- GitHub - mattdesl/gh-readme-scrape: a CLI to bulk download URLs (images/pdfs/etc) from GitHub readmes https://github.com/mattdesl/gh-readme-scrape 0 comments
Linked pages
- Zephyros Anemos - JavaScript and WebGL http://www.zephyrosanemos.com/ 256 comments
- math-as-code/README.md at master · Jam3/math-as-code · GitHub https://github.com/Jam3/math-as-code 230 comments
- Fix Your Timestep! | Gaffer On Games http://gafferongames.com/game-physics/fix-your-timestep/ 109 comments
- Drawing Lines is Hard http://mattdesl.svbtle.com/drawing-lines-is-hard 91 comments
- http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf 82 comments
- http://codeflow.org/entries/2011/apr/11/advanced-webgl-part-1/ 43 comments
- http://graphics.cs.williams.edu/papers/PhotonHPG09/ 31 comments
- Physically based rendering - Wolfire Games Blog http://blog.wolfire.com/2015/10/Physically-based-rendering 27 comments
- Noise Functions and Map Generation https://www.redblobgames.com/articles/noise/introduction.html 22 comments
- http://www.koonsolo.com/news/dewitters-gameloop/ 21 comments
- Followup: Normal Mapping Without Precomputed Tangents | The Tenth Planet http://www.thetenthplanet.de/archives/1180 21 comments
- http://www.valvesoftware.com/publications/2010/GDC10_ShaderTechniquesL4D2.pdf 20 comments
- GitHub - eug/awesome-opengl: A curated list of awesome OpenGL libraries, debuggers and resources. https://github.com/eug/awesome-opengl 19 comments
- http://codeflow.org/entries/2011/apr/13/advanced-webgl-part-2-sky-rendering/ 16 comments
- Screen Space Glossy Reflections - Roar11 http://roar11.com/2015/07/screen-space-glossy-reflections/ 11 comments
- Material Design on the GPU http://mattdesl.svbtle.com/material-design-on-the-gpu 10 comments
- http://codeflow.org/entries/2011/apr/18/advanced-webgl-part-3-irradiance-environment-map/ 8 comments
- http://http.developer.nvidia.com/GPUGems3/gpugems3_ch25.html 7 comments
- Compact Normal Storage for small G-Buffers · Aras' website http://aras-p.info/texts/compactnormalstorage.html 6 comments
- http://developer.amd.com/wordpress/media/2012/10/Tatarchuk_Irradiance_Volumes.pdf 4 comments
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