- Normal Mapping for a Triplanar Shader – Ben Golus – Medium https://medium.com/@bgolus/normal-mapping-for-a-triplanar-shader-10bf39dca05a 3 comments gamedev
Linking pages
- Smooth Voxel Mapping: a Technical Deep Dive on Real-time Surface Nets and Texturing | by DreamCat Games | Medium https://medium.com/@bonsairobo/smooth-voxel-mapping-a-technical-deep-dive-on-real-time-surface-nets-and-texturing-ef06d0f8ca14 19 comments
- Shader Showcase Saturday #5: Dripping Rain - Alan Zucconi https://www.alanzucconi.com/2018/08/10/shader-showcase-saturday-5/ 1 comment
- Shader Studies: Matrix Effect. Break down of the matrix shader effect… | by Shahriar Shahrabi | Medium https://medium.com/@shahriyarshahrabi/shader-studies-matrix-effect-3d2ead3a84c5 0 comments
Linked pages
- Followup: Normal Mapping Without Precomputed Tangents | The Tenth Planet http://www.thetenthplanet.de/archives/1180 21 comments
- Height-blending shader – Untitled Games http://untitledgam.es/2017/01/height-blending-shader/ 0 comments
- Blending in Detail http://blog.selfshadow.com/publications/blending-in-detail 0 comments
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