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Correct SRGB Dithering
http://www.thetenthplanet.de/archives/5367
31 comments
26/1/2020
Reddit
Werid Normal flipped problem!
http://www.thetenthplanet.de/archives/1180
4 comments
22/12/2021
opengl
Applying normal maps while in a ray tracing shader - is using pre-computed tangents the only way to do it?
http://www.thetenthplanet.de/archives/1180
14 comments
2/10/2021
graphicsprogramming