Hacker News
- Two classic radiosity books now free https://www.realtimerendering.com/blog/two-classic-radiosity-books-now-free/ 12 comments
- “An Introduction to Ray Tracing” is now free for download (2019) http://www.realtimerendering.com/blog/an-introduction-to-ray-tracing-is-now-free-for-download/ 9 comments
- The Center of the Pixel is (0.5, 0.5) http://www.realtimerendering.com/blog/the-center-of-the-pixel-is-0-50-5/ 75 comments
- Get Your Book, Make It Free http://www.realtimerendering.com/blog/get-your-book-make-it-free/ 130 comments
- An Introduction to Ray Tracing (1989) http://www.realtimerendering.com/blog/an-introduction-to-ray-tracing-is-now-free-for-download/ 19 comments
- GPUs prefer premultiplication http://www.realtimerendering.com/blog/gpus-prefer-premultiplication/ 25 comments
- T2Z – generate a 2D animation then turn it into a 3D printable sculpture http://www.realtimerendering.com/blog/freezing-time-at-siggraph/ 2 comments
- US Gov Requests Feedback on Open Access – ACM Gets it Wrong (Again) http://www.realtimerendering.com/blog/us-gov-requests-feedback-on-open-access-acm-gets-it-wrong-again/ 10 comments
- Thoughts about the Ray Tracing Gems book https://www.realtimerendering.com/raytracinggems/ 8 comments graphicsprogramming
- Ray Tracing Gems – The Book https://www.realtimerendering.com/raytracinggems/ 4 comments programming
- GPUs prefer premultiplication (or: why does my texture with alpha have black fringes?) http://www.realtimerendering.com/blog/gpus-prefer-premultiplication/ 3 comments gamedev
- Interactive 3D Graphics Course using WebGL http://www.realtimerendering.com 3 comments opengl
- FXAA is looking good to me; anyone else using it? http://www.realtimerendering.com/blog/fxaa-rules-ok/ 3 comments gamedev
- ACM and SIGGRAPH Members - Vote for Open Access! http://www.realtimerendering.com/blog/acm-and-siggraph-members-vote-for-open-access/ 4 comments programming
- Thought for the Day: HDR in Video Games http://www.realtimerendering.com/blog/thought-for-the-day/ 3 comments gamedev
- US Gov Requests Feedback on Open Access; ACM Gets it Wrong (Again) http://www.realtimerendering.com/blog/us-gov-requests-feedback-on-open-access-acm-gets-it-wrong-again/ 11 comments programming
- ACM recently took down a public index of SIGGRAPH 2009 research papers. Now its allowing it to return with conditions. http://www.realtimerendering.com/blog/ke-sen-huangs-paper-pages-are-down-will-soon-go-back-up/ 7 comments programming
- First DirectX11 GPU Ships http://www.realtimerendering.com/blog/first-directx11-gpu-ships/ 4 comments gamedev
- ShaderX^2 books available for free download http://www.realtimerendering.com/blog/shaderx2-books-available-for-free-download/ 7 comments programming
Linking pages
- GitHub - ellisonleao/magictools: A list of Game Development resources to make magic happen. https://github.com/ellisonleao/magictools 15 comments
- GitHub - diegomacario/Super-Sunshine: A ray-tracer with a simple scene description language for easily generating beautiful images. https://github.com/diegomacario/Super-Sunshine 10 comments
- A Primer On Efficient Rendering Algorithms & Clustered Shading. http://www.aortiz.me/2018/12/21/CG.html#building-a-cluster-grid 6 comments
- Specular Showdown in the Wild West https://blog.selfshadow.com/2011/07/22/specular-showdown/ 1 comment
- GitHub - binaryfoundry/raytracinginoneweekend-emscripten: The source for the ebook Ray Tracing in One Weekend by Peter Shirley. This work is in the public domain. Extended for threaded Windows MSVC and Emscripten builds. https://github.com/blockulator/raytracinginoneweekend-emscripten 0 comments
- GitHub - terkelg/awesome-creative-coding: Creative Coding: Generative Art, Data visualization, Interaction Design, Resources. https://github.com/terkelg/awesome-creative-coding 0 comments
- Blending in Detail http://blog.selfshadow.com/publications/blending-in-detail 0 comments
- GitHub - ericjang/awesome-graphics: Curated list of computer graphics tutorials and resources https://github.com/ericjang/awesome-graphics 0 comments