- Is there any way to Only set pitch, yaw, and roll parts of GLM matrix http://glm.g-truc.net/0.9.8/api/a00190.html#gaf9c8d0f1df88c5344165600774489bc5 7 comments opengl
- quick question: why swizzle? http://glm.g-truc.net/0.9.5/glm-0.9.5.pdf 9 comments opengl
- Direction vector to rotation matrix? http://glm.g-truc.net/ 7 comments gamedev
- A C++ math lib based on GLSL syntax (cross post from r/opengl) http://glm.g-truc.net/ 12 comments gamedev
Linking pages
- How to Write Your Own C++ Game Engine http://preshing.com/20171218/how-to-write-your-own-cpp-game-engine/ 229 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com 90 comments
- OpenGL - Introduction http://open.gl 90 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com/Introduction 90 comments
- GitHub - RippeR37/GLUL: OpenGL Utility Library. https://github.com/RippeR37/Utility-Library 57 comments
- Modern OpenGL resources round up – GameFromScratch.com http://www.gamefromscratch.com/post/2013/02/27/Modern-OpenGL-resources-round-up.aspx 47 comments
- OpenGL 101: Matrices - projection, view, model | Solarian Programmer http://solarianprogrammer.com/2013/05/22/opengl-101-matrices-projection-view-model/ 39 comments
- GitHub - fffaraz/awesome-cpp: A curated list of awesome C++ (or C) frameworks, libraries, resources, and shiny things. Inspired by awesome-... stuff. https://github.com/fffaraz/awesome-cpp 38 comments
- GitHub - Nadrin/PBR: An implementation of physically based shading & image based lighting in D3D11, D3D12, Vulkan, and OpenGL 4. https://github.com/Nadrin/PBR 29 comments
- Redirecting to https://edw.is/ https://eliasdaler.github.io/porting-to-sdl/ 28 comments
- OpenGL 101: Windows, OS X and Linux - Getting Started | Solarian Programmer http://solarianprogrammer.com/2013/04/10/opengl-101-window-osx-linux-getting-started/ 28 comments
- GitHub - BrutPitt/glChAoS.P: 3D GPUs Strange Attractors and Hypercomplex Fractals explorer - up to 256 Million particles in RealTime https://github.com/BrutPitt/glChAoS.P 27 comments
- GitHub - falltergeist/falltergeist: Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL. https://github.com/falltergeist/falltergeist 19 comments
- GitHub - WayfireWM/wayfire: A modular and extensible wayland compositor https://github.com/ammen99/wayfire 16 comments
- GitHub - falltergeist/falltergeist: Opensource crossplatform Fallout 2™ game engine writen in C++ and SDL. https://github.com/alexeevdv/falltergeist 14 comments
- Magnum 2018.10 released — with animation and Vulkan interop | Magnum Engine Blog https://blog.magnum.graphics/announcements/2018.10/ 14 comments
- Development environment - Vulkan Tutorial https://vulkan-tutorial.com/Development_environment#page_MacOS 12 comments
- GitHub - jroyalty/jglm: Java OpenGL Mathematics Library https://github.com/jroyalty/jglm 10 comments
- GitHub - FrancoisChabot/vecpp: A simple C++17 vector math library https://github.com/francoischabot/vecpp 9 comments
- Introducing glam and mathbench · shifting bits https://bitshifter.github.io/2019/07/10/introducing-glam-and-mathbench/ 8 comments