Hacker News
- Error running the GLFW example in a VSCode devcontainer https://www.glfw.org/documentation.html 19 comments opengl
- How do I use GLFW and SDL on Mac? https://www.glfw.org/docs/3.4/build_guide.html#build_link_osx 19 comments gamedev
- OpenGL with GLFW in Xcode linker errors (macOS 10.15) https://www.glfw.org/docs/3.4/build_guide.html#build_link_osx 4 comments opengl
- Help getting GLFW and glad to compile properly using CMake http://www.glfw.org/docs/latest/quick_guide.html 11 comments opengl
- Oculus rift and OpenGL? http://www.glfw.org/docs/latest/rift.html 6 comments opengl
- [openGL beginner] having trouble using openGL functions http://www.glfw.org/docs/latest/quick.html#quick_render 5 comments opengl
- Confusion linking libraries [C++] http://www.glfw.org/documentation.html 5 comments learnprogramming
- ANNOUNCE: http://hackage.haskell.org/package/GLFW-b-1.0.0 http://www.glfw.org/ 18 comments haskell
- GLFW 3.0 released http://www.glfw.org/version-3.0-released.html 49 comments programming
- Help: Compiling and installing glfw http://www.glfw.org/download.html 9 comments opengl
Linking pages
- Advice for the next dozen Rust GUIs | Raph Levien’s blog https://raphlinus.github.io/rust/gui/2022/07/15/next-dozen-guis.html 363 comments
- My toy renderer, part 1: Keep it simple https://momentsingraphics.de/ToyRenderer1KeepItSimple.html 250 comments
- Elements C++ GUI library – Cycfi Research https://www.cycfi.com/2019/07/photon-micro-gui/ 175 comments
- GitHub - MauriceGit/Partikel_accelleration_on_GPU: Particle accelleration with OpenGL 4.3, using the compute shader to calculate particle movement on graphics hardware. https://github.com/mauricegit/partikel_accelleration_on_gpu 105 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com 90 comments
- OpenGL - Introduction http://open.gl 90 comments
- Introduction - Vulkan Tutorial https://vulkan-tutorial.com/Introduction 90 comments
- GitHub - VCVRack/Rack: The virtual Eurorack studio https://github.com/VCVRack/Rack 71 comments
- GitHub - X0rg/CPU-X: CPU-X is a Free software that gathers information on CPU, motherboard and more https://github.com/X0rg/CPU-X 66 comments
- GitHub - remogatto/mandala: A Go framework for writing native Android applications https://github.com/remogatto/gorgasm 63 comments
- GitHub - RippeR37/GLUL: OpenGL Utility Library. https://github.com/RippeR37/Utility-Library 57 comments
- GitHub - fogleman/sdf: Simple SDF mesh generation in Python https://github.com/fogleman/sdf 57 comments
- GitHub - oz123/awesome-c: A curated list of awesome C frameworks, libraries, resources and other shiny things. Inspired by all the other awesome-... projects out there. https://github.com/kozross/awesome-c 54 comments
- GitHub - windowjs/windowjs: Window.js is an open-source Javascript runtime for desktop graphics programming. https://github.com/windowjs/windowjs 51 comments
- GitHub - Wase-Engine/wase-engine: A 2D game engine written in C++ https://github.com/jellevos1/sdl-game-engine 51 comments
- GitHub - grz0zrg/fbg: Lightweight C 2D graphics API agnostic library with parallelism support https://github.com/grz0zrg/fbg 49 comments
- Modern OpenGL resources round up – GameFromScratch.com http://www.gamefromscratch.com/post/2013/02/27/Modern-OpenGL-resources-round-up.aspx 47 comments
- So, you want to make a game engine | lisyarus blog https://lisyarus.github.io/blog/programming/2023/09/15/so-you-want-to-make-a-game-engine.html 47 comments
- Factor 0.99 now available – Re: Factor https://re.factorcode.org/2023/08/factor-0-99-now-available.html 41 comments
- Space Invaders from Scratch - Part 1 | NICK TASIOS http://nicktasios.nl/posts/space-invaders-from-scratch-part-1.html 40 comments