- Scala, Play, Json, and Entity Component System Questions https://en.wikipedia.org/wiki/Entity%E2%80%93component%E2%80%93system 5 comments scala
Linking pages
- GitHub - skypjack/entt: Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more https://github.com/skypjack/entt 187 comments
- Porting the Unity Engine to .NET CoreCLR | xoofx http://xoofx.com/blog/2018/04/06/porting-unity-to-coreclr/ 86 comments
- Reducing Rendering Complexity with Gun Goddess Miss Fortune | Riot Games Technology https://engineering.riotgames.com/news/reducing-rendering-complexity-gun-goddess-miss-fortune 86 comments
- Entity-Component-System architecture for UI in Rust | Raph Levien’s blog https://raphlinus.github.io/personal/2018/05/08/ecs-ui.html 21 comments
- Templates, Index Sequence, and Optimization https://anthony.noided.media/blog/programming/dungeon%20landlord/c++/2018/03/21/templates-and-optimization.html 20 comments
- GitHub - ebkalderon/amethyst: Data-oriented game engine written in Rust https://github.com/ebkalderon/amethyst 14 comments
- GitHub - RodRitter/TerraJS: A lightweight game framework, utilizing the Entity-Component-System architecture https://github.com/rodritter/terrajs 13 comments
- GitHub - evm-lang-design/evm-lang-design: Language Design Community for the EVM: Intro and Resources https://github.com/fp-ethereum/fp-ethereum 9 comments
- These weeks in PlanetKit #7: changing the world, one block at a time – Jeff Parsons https://jeffparsons.github.io/2017/01/31/mining/ 3 comments
- Writing a Rust Roguelike for the Desktop and the Web — Aimlessly Going Forward https://aimlesslygoingforward.com/blog/2019/02/09/writing-a-rust-roguelike-for-the-desktop-and-the-web/ 1 comment
- Frontend in 2018: More consensus, less complexity - LogRocket Blog https://blog.logrocket.com/what-im-looking-for-from-frontend-in-2018-2f1de300b548 0 comments
- Entity-Component-System (ECS) in JavaScript A-Frame - DEV Community https://dev.to/pieohpah/entity-component-system-ecs-in-javascript-a-frame--4jbi 0 comments
- GitHub - yglukhov/ecs: Entity Component System https://github.com/yglukhov/ecs 0 comments
- Simulating the Physical World http://jamie-wong.com/post/simulating-the-physical-world/ 0 comments
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