Linking pages
- WebGPU now available for testing in Safari Technology Preview | WebKit https://webkit.org/blog/14879/webgpu-now-available-for-testing-in-safari-technology-preview/ 167 comments
- Mozilla's Vision of the Web — Mozilla https://webvision.mozilla.org/full/ 138 comments
- Khronos Blog - The Khronos Group Inc https://www.khronos.org/blog/webgl-2-achieves-pervasive-support-from-all-major-web-browsers 120 comments
- Learn WebGPU for C++ documentation https://eliemichel.github.io/LearnWebGPU/ 111 comments
- GitHub - maplibre/maplibre-rs: Experimental Maps for Web, Mobile and Desktop https://github.com/maplibre/maplibre-rs 41 comments
- GitHub - gfx-rs/wgpu: Cross-platform, safe, pure-rust graphics api. https://github.com/gfx-rs/wgpu 33 comments
- Real-Time Video Processing with WebCodecs and Streams: Processing Pipelines (Part 1) - webrtcHacks https://webrtchacks.com/real-time-video-processing-with-webcodecs-and-streams-processing-pipelines-part-1/ 23 comments
- Introducing Butler Virtual Operating System – Tristan's Zettelkasten https://tristancacqueray.github.io/blog/introducing-butler 17 comments
- Fun and Hackable Tensors in Rust, From Scratch - by Kurt https://getcode.substack.com/p/fun-and-hackable-tensors-in-rust 9 comments
- GitHub - toji/spookyball: WebGPU-powered, Halloween-themed breakout game https://github.com/toji/spookyball 7 comments
- GitHub - denogdev/denog: A fork of Deno with built-in window system integration. https://github.com/denogdev/denog 6 comments
- Stencil Testing in WebGPU and wgpu | Max Ammann https://maxammann.org/posts/2022/01/wgpu-stencil-testing/ 4 comments
- This Month in Rust GameDev #23 - June 2021 | Rust GameDev WG https://gamedev.rs/news/023 3 comments
- Beyond Backpropagation - Higher Order, Forward and Reverse-mode Automatic Differentiation for Tensorken https://getcode.substack.com/p/beyond-backpropagation-higher-order 2 comments
- GitHub - littlektframework/littlekt: A multiplatform WebGPU 2D game framework written in Kotlin. Build your own game engine on top. https://github.com/littlektframework/littlekt?tab=readme-ov-file 2 comments
- What's New in WebGPU (Chrome&ampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampampnbsp;115) - Chrome Developers https://developer.chrome.com/blog/new-in-webgpu-115/ 1 comment
- Massively Parallel Fun with GPUs: Accelerating Tensors in Rust https://getcode.substack.com/p/massively-parallel-fun-with-gpus?sd=pf 1 comment
- Deep-dive: VideoNG - Chrome Developers https://developer.chrome.com/blog/videong/ 0 comments
- WebGPU for Metal Developers, Part Two – Metal by Example https://metalbyexample.com/webgpu-part-two/ 0 comments
- From GLSL to WGSL: the future of shaders on the Web | by Damien Seguin | Medium https://dmnsgn.medium.com/from-glsl-to-wgsl-the-future-of-shaders-on-the-web-bebc0c3df5c0 0 comments