Hacker News
- Learn WebGPU for native graphics in C++ https://eliemichel.github.io/LearnWebGPU/ 0 comments
- Slime mold simulation in Rust using WASM and WebGPU https://github.com/plul/slime-mold-simulation 3 comments
- In-browser LLM inference engine with WebGPU and OpenAI API https://blog.mlc.ai/2024/06/13/webllm-a-high-performance-in-browser-llm-inference-engine 4 comments
- Build WebGPU apps with PlayCanvas https://blog.playcanvas.com/build-webgpu-apps-today-with-playcanvas/ 43 comments
- Unreal Engine 5 gains WebGPU support https://twitter.com/AlexStLouis10/status/1767643816750641481 20 comments
- UE5 running in WebGPU https://simplystream.com/demos 2 comments
- WebGPU is now available on Android https://developer.chrome.com/blog/new-in-webgpu-121 72 comments
- Show HN: Shadeup – A language that makes WebGPU easier https://shadeup.dev/ 56 comments
- Web AI Model Testing: WebGPU, WebGL, and Headless Chrome https://developer.chrome.com/blog/supercharge-web-ai-testing 46 comments
- Show HN: WebGPU Particles Simulation https://github.com/psincf/WebGPU-particles 29 comments
- Deno 1.39: The Return of WebGPU https://deno.com/blog/v1.39 60 comments
- Capturing the WebGPU Ecosystem https://developer.chrome.com/blog/webgpu-ecosystem/ 59 comments
- WebGPU Technical Report https://chromium.googlesource.com/chromium/src/+/main/docs/security/research/graphics/webgpu_technical_report.md 42 comments
- WebGPU computations performance in comparison to WebGL https://pixelscommander.com/javascript/webgpu-computations-performance-in-comparison-to-webgl/ 97 comments
- Point of WebGPU on Native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 94 comments
Lobsters
- WebGPU Best Practices https://toji.dev/webgpu-best-practices/ 5 comments graphics , web
- WebGPU: Next-generation 3D Graphics on the Web https://webkit.org/blog/7380/next-generation-3d-graphics-on-the-web/ 5 comments graphics , web
- This Week In React Native #199: RN-WebGPU, React-Three-Fiber, Re.Pack, Super Apps, RN-macOS, EAS... https://thisweekinreact.com/newsletter/199 2 comments reactnative
- WebGPU Sponza Demo http://gnikoloff.github.io/webgpu-sponza-demo/ 5 comments graphicsprogramming
- What's next for WebGPU https://developer.chrome.com/blog/next-for-webgpu 3 comments webdev
- Unreal Engine 5 running multi-threaded in WebGPU https://vimeo.com/1004878085?share=copy 9 comments gamedev
- This Week In React Native #196: RN WebGPU, Nitro Modules, use dom, macOS, Screens, Autolinking, Cocoapods... https://thisweekinreact.com/newsletter/196 3 comments reactnative
- Native WebGPU - Tree Designer tool development - Stage 3 https://youtu.be/LhBMZz9V7S8 3 comments graphicsprogramming
- Screenshots from my WebGPU path tracer, with info and links in comments! https://github.com/Nelarius/rayfinder 11 comments graphicsprogramming
- WebGPU now available for testing in Safari Technology Preview https://webkit.org/blog/14879/webgpu-now-available-for-testing-in-safari-technology-preview/ 3 comments programming
- Capturing the WebGPU ecosystem https://developer.chrome.com/blog/webgpu-ecosystem/ 2 comments programming
- CoViz - A Visual Deep Learning Framework for the web built with WebGPU 🔥 https://github.com/TilliFe/CoViz-Neural-Network-Playground 2 comments learnmachinelearning
- "reportedly Apple just got absolutely everything they asked for and WebGPU really looks a lot like Metal. But Metal was always reportedly the nicest of the three modern graphics APIs to use, so that's… good?" https://cohost.org/mcc/post/1406157-i-want-to-talk-about-webgpu 186 comments programming
- Babylon.js 5.0 - quite simply the biggest, boldest, and most ambitious update to the platform to date. From full support of WebGPU, to the ability to deploy experiences across platforms with Native Capabilities, to more tools, features, and improvements than you can count https://babylonjs.medium.com/babylon-js-5-0-beyond-the-stars-2d11d4c3d07 12 comments javascript
- Chrome 94 Beta: WebCodecs, WebGPU, Scheduling, and More https://blog.chromium.org/2021/08/chrome-94-beta-webcodecs-webgpu.html 4 comments programming
- Deno v1.8 Released - WebGPU, Code Coverage, Private Modules and More... https://deno.land/posts/v1.8 8 comments programming
- Futureproof - Live editor for GPU shaders, built on Zig, Neovim, and WebGPU. https://www.mattkeeter.com/projects/futureproof/ 6 comments zig
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 13 comments linux_gaming
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 33 comments rust
- WebGPU, Frame Capturing and more in the latest update for Nannou - an open source, creative coding framework for Rust! https://nannou.cc/posts/nannou_v0.13 14 comments rust
- Firefox Nightly can run WebGPU compute demo https://hello-webgpu-compute.glitch.me/hello-compute-chromium.html 5 comments firefox
- Implementing WebGPU in Gecko https://kvark.github.io/web/gpu/gecko/2019/12/10/gecko-webgpu.html 12 comments programming
- Current Status of WebGPU, WASM, and Web Games in Rust? (Dec 2019) https://docs.rs/web-sys/0.3.27/web_sys/struct.WebGpu.html 10 comments rust_gamedev
- WebGPU and WSL in Safari https://webkit.org/blog/9528/webgpu-and-wsl-in-safari/ 8 comments programming
- Apple Releases Safari Technology Preview 26 With WebGPU Prototype https://forums.macrumors.com/threads/apple-releases-safari-technology-preview-26-with-webgpu-prototype.2038186/ 6 comments apple