Hacker News
- WebGPU Examples in 2024 https://www.webgpuexperts.com/ja/best-webgpu-updates-april-2024 0 comments
- WebGPU is now available on Android https://developer.chrome.com/blog/new-in-webgpu-121 72 comments
- Show HN: Shadeup – A language that makes WebGPU easier https://shadeup.dev/ 56 comments
- Deno 1.39: The Return of WebGPU https://deno.com/blog/v1.39 60 comments
- Capturing the WebGPU Ecosystem https://developer.chrome.com/blog/webgpu-ecosystem/ 59 comments
- WebGPU Technical Report https://chromium.googlesource.com/chromium/src/+/main/docs/security/research/graphics/webgpu_technical_report.md 42 comments
- You can now use WebGPU in Cloudflare Workers https://blog.cloudflare.com/webgpu-in-workers/ 29 comments
- Google is giving browser games a GPU-powered upgrade with WebGPU https://www.pcworld.com/article/1780395/google-just-gave-browser-games-a-huge-gpu-powered-upgrade.html 3 comments
- Chrome ships WebGPU https://developer.chrome.com/blog/webgpu-release/ 399 comments
- Ambient: Multiplayer-first game engine, powered by Rust, WebAssembly and WebGPU https://www.ambient.run/post/introducing-ambient 14 comments
- WebGPU: Intent to Ship (2023) https://groups.google.com/a/chromium.org/g/blink-dev/c/VomzPhvJCxI/m/SUhU9Z0vAgAJ 2 comments
- WebGPU is not a replacement for Vulkan (yet) https://medium.com/@spencerkohan/webgpu-is-not-a-replacement-for-vulkan-yet-233ba1bb7829 2 comments
- Dawn: A WebGPU Implementation https://dawn.googlesource.com/dawn 7 comments
- WebGPU will enable next gen gaming in the browser https://www.theverge.com/2021/8/30/22649214/chrome-94-beta-browser-gaming-apis-metal-directx-vulkan-streaming-graphics-codecs 5 comments
- WebGPU for Metal Developers https://metalbyexample.com/webgpu-part-one/ 20 comments
- First Public Working Drafts: WebGPU and WebGPU Shading Language https://www.w3.org/blog/news/archives/9059 117 comments
- M1 MacBook Air hits 900 GFlops in the browser with Safari's experimental WebGPU https://jott.live/markdown/m1_webgpu_perf 470 comments
- A Taste of WebGPU in Firefox https://hacks.mozilla.org/2020/04/experimental-webgpu-in-firefox/ 77 comments
- Real-Time Ray-Tracing in WebGPU https://maierfelix.github.io/2020-01-13-webgpu-ray-tracing/ 31 comments
Lobsters
- WebGPU: Next-generation 3D Graphics on the Web https://webkit.org/blog/7380/next-generation-3d-graphics-on-the-web/ 5 comments graphics , web
- Native WebGPU - Tree Designer tool development - Stage 3 https://youtu.be/LhBMZz9V7S8 3 comments graphicsprogramming
- Screenshots from my WebGPU path tracer, with info and links in comments! https://github.com/Nelarius/rayfinder 11 comments graphicsprogramming
- WebGPU now available for testing in Safari Technology Preview https://webkit.org/blog/14879/webgpu-now-available-for-testing-in-safari-technology-preview/ 3 comments programming
- Sub-pixel Distance Transform: High quality font rendering for WebGPU https://acko.net/blog/subpixel-distance-transform/ 3 comments graphicsprogramming
- Capturing the WebGPU ecosystem https://developer.chrome.com/blog/webgpu-ecosystem/ 2 comments programming
- Your thoughts on WebGPU please https://github.com/toji/spookyball 7 comments gamedev
- "reportedly Apple just got absolutely everything they asked for and WebGPU really looks a lot like Metal. But Metal was always reportedly the nicest of the three modern graphics APIs to use, so that's… good?" https://cohost.org/mcc/post/1406157-i-want-to-talk-about-webgpu 186 comments programming
- Legend of Worlds (Pixel art multiplayer sandbox game, WebAssembly scripting support, WebGPU, etc.) - Dev Log 1 http://legendofworlds.com/dev-log-1/ 14 comments rust_gamedev
- Babylon.js 5.0 - quite simply the biggest, boldest, and most ambitious update to the platform to date. From full support of WebGPU, to the ability to deploy experiences across platforms with Native Capabilities, to more tools, features, and improvements than you can count https://babylonjs.medium.com/babylon-js-5-0-beyond-the-stars-2d11d4c3d07 12 comments javascript
- Chrome 94 Beta: WebCodecs, WebGPU, Scheduling, and More https://blog.chromium.org/2021/08/chrome-94-beta-webcodecs-webgpu.html 4 comments programming
- Futureproof - Live editor for GPU shaders, built on Zig, Neovim, and WebGPU. https://www.mattkeeter.com/projects/futureproof/ 6 comments zig
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 13 comments linux_gaming
- Point of WebGPU on native http://kvark.github.io/web/gpu/native/2020/05/03/point-of-webgpu-native.html 33 comments rust
- Toy Path Tracer in WebGPU https://github.com/maierfelix/webgpu-path-tracer 2 comments programming
- WebGPU, Frame Capturing and more in the latest update for Nannou - an open source, creative coding framework for Rust! https://nannou.cc/posts/nannou_v0.13 14 comments rust
- Firefox Nightly can run WebGPU compute demo https://hello-webgpu-compute.glitch.me/hello-compute-chromium.html 5 comments firefox
- Implementing WebGPU in Gecko https://kvark.github.io/web/gpu/gecko/2019/12/10/gecko-webgpu.html 12 comments programming
- Current Status of WebGPU, WASM, and Web Games in Rust? (Dec 2019) https://docs.rs/web-sys/0.3.27/web_sys/struct.WebGpu.html 10 comments rust_gamedev
- WebGPU and WSL in Safari https://webkit.org/blog/9528/webgpu-and-wsl-in-safari/ 8 comments programming
- Apple Releases Safari Technology Preview 26 With WebGPU Prototype https://forums.macrumors.com/threads/apple-releases-safari-technology-preview-26-with-webgpu-prototype.2038186/ 6 comments apple