Hacker News
- The Shader Permutation Problem – Part 1: How Did We Get Here? (2021) https://therealmjp.github.io/posts/shader-permutations-part1/ 26 comments
Linking pages
- Requiem for piet-gpu-hal | Raph Levien’s blog https://raphlinus.github.io/rust/gpu/2023/01/07/requiem-piet-gpu-hal.html 20 comments
- GPU Optimization for GameDev · GitHub https://gist.github.com/silvesthu/505cf0cbf284bb4b971f6834b8fec93d 2 comments
- Khronos Blog - The Khronos Group Inc https://www.khronos.org/blog/reducing-draw-time-hitching-with-vk-ext-graphics-pipeline-library 0 comments
- How to write a renderer for modern APIs | Clean Rinse https://blog.mecheye.net/2023/09/how-to-write-a-renderer-for-modern-apis/ 0 comments
Linked pages
- Every Possible Scalability Limit Will Be Reached · Aras' website http://aras-p.info/blog/2017/02/05/every-possible-scalability-limit-will-be-reached/ 194 comments
- Is this a branch? | Bart Wronski https://bartwronski.com/2021/01/18/is-this-a-branch/ 109 comments
- Introduction to compute shaders | Anteru's Blog https://anteru.net/blog/2018/intro-to-compute-shaders/index.html 12 comments
- Even more compute shaders | Anteru's Blog https://anteru.net/blog/2018/even-more-compute-shaders/ 1 comment
- GitHub - microsoft/DirectXShaderCompiler: This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang. https://github.com/Microsoft/DirectXShaderCompiler 0 comments
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