Hacker News
- Shader Printf in HLSL and DX12 https://therealmjp.github.io/posts/hlsl-printf/ 6 comments
- The Shader Permutation Problem – Part 1: How Did We Get Here? (2021) https://therealmjp.github.io/posts/shader-permutations-part1/ 26 comments
- An Introduction to Real-Time Subsurface Scattering https://therealmjp.github.io/posts/sss-intro/ 4 comments