Hacker News
- Swapchains and Frame Pacing https://raphlinus.github.io/ui/graphics/gpu/2021/10/22/swapchain-frame-pacing.html 17 comments
Linking pages
- The compositor is evil | Raph Levien’s blog https://raphlinus.github.io/ui/graphics/2020/09/13/compositor-is-evil.html 186 comments
- LatencyFleX: A new approach to game latency reduction | Tatsuyuki Ishi https://ishitatsuyuki.github.io/post/latencyflex/ 65 comments
- Graphics Blogroll https://thenumb.at/Graphics-Blogroll/ 1 comment
Linked pages
- The compositor is evil | Raph Levien’s blog https://raphlinus.github.io/ui/graphics/2020/09/13/compositor-is-evil.html 186 comments
- PlayStation 2 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/playstation-2/ 131 comments
- Game Loop · Sequencing Patterns · Game Programming Patterns http://gameprogrammingpatterns.com/game-loop.html 131 comments
- Measuring keyboard-to-photon latency with a light sensor - Tristan Hume https://thume.ca/2020/05/20/making-a-latency-tester/ 90 comments
- The smooth resize test | Raph Levien’s blog https://raphlinus.github.io/rust/gui/2019/06/21/smooth-resize-test.html 34 comments
- Dreamcast Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/dreamcast/ 8 comments
- Fixing Time.deltaTime in Unity 2020.2 for smoother gameplay: What did it take? | Unity Blog https://blog.unity.com/technology/fixing-time-deltatime-in-unity-2020-2-for-smoother-gameplay-what-did-it-take 2 comments
- Nintendo 64 Architecture | A Practical Analysis https://www.copetti.org/writings/consoles/nintendo-64/ 0 comments
- GitHub - GameTechDev/PresentMon: Tool for collection and processing of ETW events related to frame presentation on Windows. https://github.com/GameTechDev/PresentMon 0 comments
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