Hacker News
Lobsters
- Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind https://loglog.games/blog/leaving-rust-gamedev/ 62 comments games , programming , rust
- single thread and mutable globals https://loglog.games/blog/leaving-rust-gamedev/#global-state-is-annoying-inconvenient-for-the-wrong-reasons-games-are-single-threaded 23 comments rust
- Leaving Rust gamedev after 3 years https://loglog.games/blog/leaving-rust-gamedev/ 41 comments zig
- Leaving Rust gamedev after 3 years (blog post by LogLog Games) https://loglog.games/blog/leaving-rust-gamedev/ 20 comments gamedev
- Lispy thoughts from a rust gamedev https://loglog.games/blog/leaving-rust-gamedev/ 21 comments lisp
- LogLog games gives up on Rust https://loglog.games/blog/leaving-rust-gamedev/ 39 comments rust_gamedev
- Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind https://loglog.games/blog/leaving-rust-gamedev/ 441 comments rust
- Lessons learned after 3 years of fulltime Rust game development, and why we're leaving Rust behind https://loglog.games/blog/leaving-rust-gamedev/ 313 comments programming
Linking pages
- GitHub - darthdeus/comfy: Comfy is a fun 2D game engine built in Rust. It's designed to be opinionated, productive, and easy to use. https://github.com/darthdeus/comfy 264 comments
- This Week in Rust 545 · This Week in Rust https://this-week-in-rust.org/blog/2024/05/01/this-week-in-rust-545/ 7 comments
- Inline Const: The Borrow Checker's New BFF https://weeklyrust.substack.com/p/inline-const-the-borrow-checkers 2 comments
- Rust: maybe not for fast project iteration - DBohdan.com https://dbohdan.com/rust-rapid-iteration 1 comment
- This Month in Rust GameDev #50 - April 2024 | Rust GameDev WG https://gamedev.rs/news/050/ 1 comment
- This Month in Rust GameDev #52 - June 2024 | Rust GameDev WG https://gamedev.rs/news/052/ 1 comment
- Highlights from âI spent 6 years developing a game in Rust and it just shipped, AMAâ | Games by Mason https://gamesbymason.com/2024/06/01/wor-ama/ 0 comments
Linked pages
- https://crates.io 912 comments
- GitHub - ocornut/imgui: Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies https://github.com/ocornut/imgui 438 comments
- Are we GUI yet? https://www.areweguiyet.com/ 363 comments
- Godot Engine - Free and open source 2D and 3D game engine https://godotengine.org/ 308 comments
- https://www.youtube.com/watch?v=72y2EC5fkcE 199 comments
- GitHub - tauri-apps/tauri: Build smaller, faster, and more secure desktop and mobile applications with a web frontend. https://github.com/tauri-apps/tauri 193 comments
- The Future of Game Development - YouTube https://youtu.be/EYt6uDr-PHQ 162 comments
- Dioxus | An elegant GUI library for Rust https://dioxuslabs.com 149 comments
- A Mirror for Rust: Compile-Time Reflection Report - Shepherd's Oasis https://soasis.org/posts/a-mirror-for-rust-a-plan-for-generic-compile-time-introspection-in-rust/ 67 comments
- Bevy Engine https://bevyengine.org/ 56 comments
- egui – An immediate mode GUI written in Rust https://www.egui.rs/ 51 comments
- Rapier physics engine | Rapier https://rapier.rs/ 30 comments
- Fyrox - A feature-rich game engine built in Rust https://fyrox.rs 26 comments
- wgpu: portable graphics library for Rust https://wgpu.rs/ 15 comments
- BITMOB: 1-BIT JAM by LogLog Games https://logloggames.itch.io/bitmob-1-bit-jam 12 comments
- Can someone explain to me what's happening with the Rust foundation? : rust https://old.reddit.com/r/rust/comments/12lb0am/can_someone_explain_to_me_whats_happening_with/ 11 comments
- BITGUN on Steam https://store.steampowered.com/app/1673940/BITGUN/ 8 comments
- compile errors for unused things · Issue #335 · ziglang/zig · GitHub https://github.com/ziglang/zig/issues/335 5 comments
- GitHub - linebender/druid: A data-first Rust-native UI design toolkit. https://github.com/linebender/druid 2 comments
- Macroquad https://macroquad.rs/ 1 comment
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