Hacker News
- Bevy Engine: A data-driven (ECS) game engine built in Rust https://bevyengine.org/ 3 comments
- Bevy: A Game Engine in Rust https://bevyengine.org/ 42 comments
- VR dev on-the-cheap? https://bevyengine.org/ 7 comments gamedev
- rust-analyzer using too much memory https://bevyengine.org/ 3 comments rust
Linking pages
- Why Cities: Skylines 2 performs poorly - paavohtl's blog https://blog.paavo.me/cities-skylines-2-performance/ 1304 comments
- GitHub - emilk/egui: egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native https://github.com/emilk/egui 215 comments
- Announcing the Rapier physics engine | Dimforge https://www.dimforge.com/blog/2020/08/25/announcing-the-rapier-physics-engine/ 191 comments
- Game Development Post-Unity - by Casey Muratori https://www.computerenhance.com/p/game-development-post-unity 148 comments
- GitHub - bevyengine/bevy: A refreshingly simple data-driven game engine built in Rust https://github.com/bevyengine/bevy 136 comments
- Here's some alternatives to the Unity game engine | GamingOnLinux https://www.gamingonlinux.com/2023/09/heres-some-alternatives-to-the-unity-game-engine/ 85 comments
- Creating a Snake Clone in Rust, with Bevy :: A blog — Just a blog https://mbuffett.com/posts/bevy-snake-tutorial/ 74 comments
- DOOM maps to SVG to laser cutter https://theor.xyz/doom-maps-laser-cut/ 59 comments
- GitHub - darthdeus/comfy: Comfy is a fun 2D game engine built in Rust. It's designed to be opinionated, productive, and easy to use. https://github.com/darthdeus/comfy 55 comments
- GitHub - SanderMertens/ecs-faq: Frequently asked questions about Entity Component Systems https://github.com/SanderMertens/ecs-faq 53 comments
- Bevy XPBD: A physics engine for the Bevy game engine - Joona Aalto https://joonaa.dev/blog/02/bevy-xpbd-0-1-0 49 comments
- Amethyst – Starting fresh | Amethyst Game Engine https://amethyst.rs/posts/amethyst--starting-fresh/ 47 comments
- Where to go to learn Rust in 2021 https://loige.co/where-to-go-to-learn-rust-in-2021/ 42 comments
- GitHub - maplibre/maplibre-rs: Experimental Maps for Web, Mobile and Desktop https://github.com/maplibre/maplibre-rs 41 comments
- A Gameplay Programming Puzzle for ECS — John Austin https://johnaustin.io/articles/2023/a-gameplay-programming-brain-teaser-for-ecs 34 comments
- GitHub - emilk/egui: egui: an easy-to-use immediate mode GUI in Rust that runs on both web and native https://github.com/emilk/emigui 29 comments
- cargo-mobile: Rust on mobile made easy! | Brainium Dev Blog https://dev.brainiumstudios.com/2020/11/24/cargo-mobile.html 26 comments
- Tutorial: Writing a tiny Entity Component System in Rust https://ianjk.com/ecs-in-rust/ 24 comments
- LogLog Games https://loglog.games/blog/urban-mage-five-years-from-ludum-dare-unity-rust-unreal-genre-switch/#summary-and-data 22 comments
- GitHub - kylewlacy/glitter: A safe, low-level, zero cost Rust OpenGL wrapper library https://github.com/kylewlacy/glitter 21 comments
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