- New real-time text rendering technique based on multi-channel distance fields http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf 69 comments gamedev
- Rendering letters from distance fields while preserving sharp corners http://www.valvesoftware.com/publications/2007/SIGGRAPH2007_AlphaTestedMagnification.pdf 13 comments gamedev
Linking pages
- Easy Scalable Text Rendering on the GPU | by Evan Wallace | Medium https://medium.com/@evanwallace/easy-scalable-text-rendering-on-the-gpu-c3f4d782c5ac 63 comments
- Daily Sketches in 2016. (note: this article has a fair number… | by zach lieberman | Medium https://medium.com/@zachlieberman/daily-sketches-2016-28586d8f008e 19 comments
- Tutorial 11 : 2D text http://www.opengl-tutorial.org/intermediate-tutorials/tutorial-11-2d-text/ 12 comments
- Material Design on the GPU http://mattdesl.svbtle.com/material-design-on-the-gpu 10 comments
- Text Rendering in the QML Scene Graph http://blog.qt.io/blog/2011/07/15/text-rendering-in-the-qml-scene-graph/ 1 comment
- GitHub - mattdesl/graphics-resources: a list of graphic programming resources https://github.com/mattdesl/graphics-resources#graphics-resources 1 comment
- Font Rendering is Getting Interesting · Aras' website http://aras-p.info/blog/2017/02/15/Font-Rendering-is-Getting-Interesting/ 0 comments
- Drawing Text with Signed Distance Fields in Mapbox GL | by Mapbox | maps for developers https://www.mapbox.com/blog/text-signed-distance-fields/ 0 comments
- GitHub - emirpasic/browser-font-rendering-test: Research on performance and beauty of various font rendering methods within HTML5/Canvas. https://github.com/emirpasic/browser-font-rendering-test 0 comments
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