Hacker News
- GitHub - google/forma: An efficient vector-graphics renderer https://github.com/google/forma 35 comments rust
Linking pages
- Introducing GPUI: the GPU-accelerated UI framework powering Zed https://zed.dev/blog/videogame 306 comments
- vello/roadmap_2023.md at main · linebender/vello · GitHub https://github.com/linebender/vello/blob/main/doc/roadmap_2023.md 7 comments
- This Month in Rust GameDev #41 - December 2022 | Rust GameDev WG https://gamedev.rs/news/041 3 comments
- Analytic flattening of quadratic Bézier offsets https://dragostis.github.io/posts/analytic-quad-offset/ 1 comment
- awesome-stars/topics.md at master · maguowei/awesome-stars · GitHub https://github.com/maguowei/awesome-stars/blob/master/topics.md 0 comments
- Console #136 -- Interview with Jussi of Heimer - a mind map, diagram, and note-taking tool https://console.substack.com/i/90613658/interview-with-jussi-of-heimer-a-mind-map-diagram-and-note-taking-tool 0 comments
- GitHub - linebender/vello: An experimental GPU compute-centric 2D renderer. https://github.com/linebender/vello 0 comments
Linked pages
- GitHub - google/crumsort-rs: A parallelized Rust port of crumsort https://github.com/google/crumsort-rs 35 comments
- wgpu: portable graphics library for Rust https://wgpu.rs/ 15 comments
- Flattening quadratic Béziers | Raph Levien’s blog https://raphlinus.github.io/graphics/curves/2019/12/23/flatten-quadbez.html 9 comments
- GitHub - rayon-rs/rayon: Rayon: A data parallelism library for Rust https://github.com/rayon-rs/rayon 0 comments
- GitHub - gpuweb/gpuweb: Where the GPU for the Web work happens! https://github.com/gpuweb/gpuweb 0 comments
- GitHub - linebender/vello: An experimental GPU compute-centric 2D renderer. https://github.com/linebender/vello 0 comments
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