- I made a drop in replacement of `std::shared_ptr` to experiment with performance. It wasn't any faster. Why? https://github.com/define-private-public/PSRayTracing 31 comments cpp
Linking pages
- 16BPP.net: Blog / The Performance Impact of C++'s `final` Keyword https://16bpp.net/blog/post/the-performance-impact-of-cpp-final-keyword/ 371 comments
- 16BPP.net: Blog / `noexcept` Can (Sometimes) Help (or Hurt) Performance https://16bpp.net/blog/post/noexcept-can-sometimes-help-or-hurt-performance/ 196 comments
- 16BPP.net: Blog / Making A Cross Platform Mobile & Desktop App with Qt 6.2 https://16bpp.net/blog/post/making-a-cross-platform-mobile-desktop-app-with-qt-62/ 26 comments
- 16BPP.net: Blog / PSRayTracing, A revisit of the Peter Shirley Minibooks 4 years later https://16bpp.net/blog/post/psraytracing-a-revisit-of-the-peter-shirley-minibooks-4-years-later/ 9 comments
- 16BPP.net: Blog / Automated Testing of a Ray Tracer https://16bpp.net/blog/post/automated-testing-of-a-ray-tracer/ 0 comments
Linked pages
- PCG, A Family of Better Random Number Generators | PCG, A Better Random Number Generator http://www.pcg-random.org/ 392 comments
- java - Why is processing a sorted array faster than processing an unsorted array? - Stack Overflow https://stackoverflow.com/questions/11227809/why-is-processing-a-sorted-array-faster-than-processing-an-unsorted-array 241 comments
- Ray Tracing in One Weekend Series https://raytracing.github.io/ 174 comments
- ChaiScript - Easy to use scripting for C++. http://www.chaiscript.com/ 119 comments
- Fast inverse square root - Wikipedia https://en.wikipedia.org/wiki/Fast_inverse_square_root 109 comments
- C++ http://www.reddit.com/r/cpp/ 39 comments
- 16BPP.net: Blog / Making A Cross Platform Mobile & Desktop App with Qt 6.2 https://16bpp.net/blog/post/making-a-cross-platform-mobile-desktop-app-with-qt-62/ 26 comments
- 16BPP.net: Blog / PSRayTracing, A revisit of the Peter Shirley Minibooks 4 years later https://16bpp.net/blog/post/psraytracing-a-revisit-of-the-peter-shirley-minibooks-4-years-later/ 9 comments
- 16BPP.net: Blog / Ray Tracing Book Series Review & Nim First Impressions https://16bpp.net/blog/post/ray-tracing-book-series-review-nim-first-impressions 9 comments
- 16BPP.net: Blog / Localizing a Qt App; Or Anything Else For That Matter https://16bpp.net/blog/post/localizing-a-qt-app-or-anything-else-for-that-matter/ 7 comments
- How to Find a Fast Floating-Point atan2 Approximation - Nic Taylor https://www.dsprelated.com/showarticle/1052.php 5 comments
- Twitter https://twitter.com/Peter_shirley 4 comments
- Best Square Root Method - Algorithm - Function (Precision VS Speed) - CodeProject https://www.codeproject.com/articles/69941/best-square-root-method-algorithm-function-precisi 3 comments
- https://www.bidouille.org/prog/plasma 1 comment
- 16BPP.net: Blog / Automated Testing of a Ray Tracer https://16bpp.net/blog/post/automated-testing-of-a-ray-tracer/ 0 comments
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